} else {
restore(rfp);
}
+#else
+ game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]);
+ if (game.novice)
+ game.limit = NOVICELIMIT;
#endif
if (settings.logfp)
kk = tkey[game.dloc[i]];
if (kk != 0)
do {
- game.newloc = travel[kk].dest;
+ enum desttype_t desttype = travel[kk].desttype;
+ game.newloc = travel[kk].destval;
/* Have we avoided a dwarf encounter? */
- if (SPECIAL(game.newloc))
+ if (desttype != dest_goto)
continue;
else if (!INDEEP(game.newloc))
continue;
static bool traveleq(long a, long b)
/* Are two travel entries equal for purposes of skip after failed condition? */
{
- return (travel[a].cond == travel[b].cond)
- && (travel[a].dest == travel[b].dest);
+ return (travel[a].condtype == travel[b].condtype)
+ && (travel[a].condarg1 == travel[b].condarg1)
+ && (travel[a].condarg2 == travel[b].condarg2)
+ && (travel[a].desttype == travel[b].desttype)
+ && (travel[a].destval == travel[b].destval);
}
/* Given the current location in "game.loc", and a motion verb number in
if (spk == 0) {
int te_tmp = 0;
for (;;) {
- scratchloc = travel[travel_entry].dest;
- if (scratchloc != motion) {
- if (!SPECIAL(scratchloc)) {
- if (FORCED(scratchloc) && travel[tkey[scratchloc]].dest == motion)
+ enum desttype_t desttype = travel[travel_entry].desttype;
+ scratchloc = travel[travel_entry].destval;
+ if (desttype != dest_goto || scratchloc != motion) {
+ if (desttype == dest_goto) {
+ if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion)
te_tmp = travel_entry;
}
if (!travel[travel_entry].stop) {
do {
for (;;) { /* L12 loop */
for (;;) {
- long cond = travel[travel_entry].cond;
- long arg = MOD(cond, 100);
- if (!SPECIAL(cond)) {
+ enum condtype_t condtype = travel[travel_entry].condtype;
+ long condarg1 = travel[travel_entry].condarg1;
+ long condarg2 = travel[travel_entry].condarg2;
+ if (condtype < cond_not) {
/* YAML N and [pct N] conditionals */
- if (cond <= 100) {
- if (cond == 0 ||
- PCT(cond))
+ if (condtype == cond_goto || condtype == cond_pct) {
+ if (condarg1 == 0 ||
+ PCT(condarg1))
break;
/* else fall through */
}
/* YAML [with OBJ] clause */
- if (TOTING(arg) ||
- (cond > 200 && AT(arg)))
+ else if (TOTING(condarg1) ||
+ (condtype == cond_with && AT(condarg1)))
break;
/* else fall through to check [not OBJ STATE] */
- } else if (game.prop[arg] != cond / 100 - 3)
+ } else if (game.prop[condarg1] != condarg2)
break;
/* We arrive here on conditional failure.
}
/* Found an eligible rule, now execute it */
- game.newloc = travel[travel_entry].dest;
- if (!SPECIAL(game.newloc))
+ enum desttype_t desttype = travel[travel_entry].desttype;
+ game.newloc = travel[travel_entry].destval;
+ if (desttype == dest_goto)
return;
- if (game.newloc > 500) {
+ if (desttype == dest_speak) {
/* Execute a speak rule */
- rspeak(L_SPEAK(game.newloc));
+ rspeak(game.newloc);
game.newloc = game.loc;
return;
} else {
- game.newloc -= SPECIALBASE;
switch (game.newloc) {
case 1:
/* Special travel 1. Plover-alcove passage. Can carry only
}
if (strcmp(input, "") != 0)
break;
+ free(input);
}
strncpy(inputbuf, input, LINESIZE - 1);