if (!(locations[i].description.big == 0 ||
tkey[i] == 0)) {
int k = tkey[i];
- if (T_TERMINATE(travel[k]))
+ if (travel[k].motion == HERE)
conditions[i] |= (1 << COND_FORCED);
}
}
game.tally = game.tally - game.prop[treasure];
}
}
- game.conds = setbit(11);
+ game.conds = setbit(COND_HBASE);
return seedval;
}