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More macro abstraction of the travel opcodes.
[open-adventure.git]
/
init.c
diff --git
a/init.c
b/init.c
index 66ef59e2a0d0e846d19d4fff12e11ba275c4b312..ac1671696e1f9f82ebec27e997c9f19e4ff4c8e5 100644
(file)
--- a/
init.c
+++ b/
init.c
@@
-25,7
+25,7
@@
void initialise(void)
game.abbrev[i] = 0;
if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i];
- if (
MOD(labs(travel[k]), 1000
) == 1)
+ if (
T_LOW(travel[k]
) == 1)
conditions[i] |= (1 << COND_FORCED);
}
game.atloc[i] = 0;