Add vocab length define to newdb.
[open-adventure.git] / init.c
diff --git a/init.c b/init.c
index 194abe3488aa6d7255982bec0eec30b3fa7d986b..5ad3a80b7225c9fe72ea74c2cecdbc2ef1c2cd30 100644 (file)
--- a/init.c
+++ b/init.c
@@ -23,8 +23,8 @@ void initialise(void)
 
     for (int i = 1; i <= NLOCATIONS; i++) {
         game.abbrev[i] = 0;
-        if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
-            int k = KEY[i];
+        if (!(locations[i].description.big == 0 || TKEY[i] == 0)) {
+            int k = TKEY[i];
             if (MOD(labs(TRAVEL[k]), 1000) == 1)
                conditions[i] |= (1 << COND_FORCED);
         }
@@ -40,8 +40,8 @@ void initialise(void)
      *  described last, we'll drop them first. */
     for (int i = NOBJECTS; i >= 1; i--) {
         if (object_descriptions[i].fixd > 0) {
-            DROP(i + NOBJECTS, object_descriptions[i].fixd);
-            DROP(i, object_descriptions[i].plac);
+            drop(i + NOBJECTS, object_descriptions[i].fixd);
+            drop(i, object_descriptions[i].plac);
         }
     }
 
@@ -49,7 +49,7 @@ void initialise(void)
         int k = NOBJECTS + 1 - i;
         game.fixed[k] = object_descriptions[k].fixd;
         if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0)
-            DROP(k, object_descriptions[k].plac);
+            drop(k, object_descriptions[k].plac);
     }
 
     /*  Treasure props are initially -1, and are set to 0 the first time
@@ -191,7 +191,7 @@ void initialise(void)
     game.bonus = 0;
     game.clock1 = WARNTIME;
     game.clock2 = FLASHTIME;
-    game.conds = SETBIT(11);
+    game.conds = setbit(11);
     game.saved = 0;
     game.closng = false;
     game.panic = false;