if (objects[object].is_treasure) {
++game.tally;
if (objects[object].inventory != NULL) {
- PROP_SET_NOT_FOUND(object);
+ OBJECT_SET_NOT_FOUND(object);
}
} else {
- PROP_SET_FOUND(object);
+ OBJECT_SET_FOUND(object);
}
}
game.conds = setbit(COND_HBASE);