Replace macros with condition bits.
[open-adventure.git] / init.c
diff --git a/init.c b/init.c
index 76bdc8ae21732c08e4449120769f81a8149e4aa6..03c93f12a2a0c68eb5f2ca05a6eecfe8287b6f2b 100644 (file)
--- a/init.c
+++ b/init.c
@@ -184,7 +184,8 @@ void initialise(void)
         game.abbrev[i] = 0;
         if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
             int k = KEY[i];
-            if (MOD(labs(TRAVEL[k]), 1000) == 1)COND[i] = 2;
+            if (MOD(labs(TRAVEL[k]), 1000) == 1)
+               conditions[i] |= (1 << COND_FORCED);
         }
         game.atloc[i] = 0;
     }