Here is what Don said about differences between the original Adventure
and 2.5:
+............................................................................
> The bulk of the points come from five new 16-point treasures. (I say "bulk"
> because I think at least one of the scores included some padding and I may
> have tweaked those.) Each of the new treasures requires solving a puzzle
> succumb even given access to the game source. You really need to fit
> together not only the goals and the map and use of inventory space, but
> also details like just what _can_ you do in the dark...?
+............................................................................
== Nomenclature ==
best just to start a new numbering series while acknowledging the
links back.
-We have reverted to "Advent" for the binary to avoid a name collision
+We have reverted to "advent" for the binary to avoid a name collision
with the BSD Games version.
== Functional changes in Open Adventure ==
+By default, advent issues "> " as a command prompt. This feature
+became common in many variants after the original 350-point version,
+but was never backported into Crowther & Wood's main line before now.
+The "-o" (oldstyle) version reverts the behavior.
+
A "seed" command has been added. This is not intended for human use
but as a way for game logs to set the PRNG (pseudorandom-number generator) so
that random events (dwarf & pirate appearances, the bird's magic word)
- [[[IFA]]] http://rickadams.org/adventure/
-- [[[[DA]]] http://www.filfre.net/sitemap/
+- [[[DA]]] http://www.filfre.net/sitemap/
- [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html