+/*
+ * The dungeon compiler. Turns adventure.text into a set of C initializers
+ * defining (mostly) invariant state. A couple of slots are messed with
+ * at runtime.
+ */
+#include "sizes.h"
+
#define LINESIZE 100
#define RTXSIZ 277
#define CLSMAX 12
-#define LOCSIZ 185
#define LINSIZ 12600
#define TRNSIZ 5
#define TABSIZ 330
#define VRBSIZ 35
#define HNTSIZ 20
#define TRVSIZ 885
+#define TOKLEN 5
+#define HINTLEN 5
#include <stdio.h>
#include <stdlib.h>
const char ascii_to_advent[] = {0, 74, 75, 76, 77, 78, 79, 80, 81, 82, 0, 0, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 0, 1, 2, 106, 107, 63, 108, 3, 4, 5, 6, 7, 8, 9, 10, 109, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 110, 111, 112, 113, 114, 115, 116, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 117, 118, 119, 120, 121, 122, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 123, 124, 125, 126, 83};
// Global variables for use in functions below that can gradually disappear as code is cleaned up
-long LNLENG;
-long LNPOSN;
-char INLINE[LINESIZE+1];
-long NEWLOC;
-long OLDLOC;
+static long LNLENG;
+static long LNPOSN;
+static char INLINE[LINESIZE+1];
+static long NEWLOC;
+static long OLDLOC;
// Storage for what comes out of the database
long LINUSE;
long PLAC[NOBJECTS+1];
long FIXD[NOBJECTS+1];
long ACTSPK[VRBSIZ + 1];
-long HINTS[HNTSIZ + 1][5];
+long HINTS[HNTSIZ + 1][HINTLEN];
bool is_set(long, long);
long GETTXT(long, long, long);
void read_sound_text(FILE*);
void write_0d(FILE*, FILE*, long, char*);
void write_1d(FILE*, FILE*, long[], long, char*);
-void write_hints(FILE*, FILE*, long[][5], long, long, char*);
+void write_hints(FILE*, FILE*, long[][HINTLEN], long, long, char*);
void write_files(FILE*, FILE*);
bool is_set(long var, long position)
}
TEXT=0;
- for (int I=1; I<=5; I++) {
+ for (int I=1; I<=TOKLEN; I++) {
TEXT=TEXT*64;
if(LNPOSN > LNLENG || (ONEWRD && INLINE[LNPOSN] == 0))
continue;
* section 6's stuff. CTEXT(N) points to a player-class message. TTEXT is for
* section 14. We also clear COND (see description of section 9 for details). */
- for (int I=1; I<=300; I++) {
- if(I <= NOBJECTS) PTEXT[I] = 0;
- if(I <= RTXSIZ) RTEXT[I] = 0;
- if(I <= CLSMAX) CTEXT[I] = 0;
- if(I <= NOBJECTS) OBJSND[I] = 0;
- if(I <= NOBJECTS) OBJTXT[I] = 0;
- if(I > LOCSIZ) break;
+ for (int I=1; I<=NOBJECTS; I++) {
+ PTEXT[I] = 0;
+ OBJSND[I] = 0;
+ OBJTXT[I] = 0;
+ }
+ for (int I=1; I<=RTXSIZ; I++) {
+ RTEXT[I] = 0;
+ }
+ for (int I=1; I<=CLSMAX; I++) {
+ CTEXT[I] = 0;
+ }
+ for (int I=1; I<=LOCSIZ; I++) {
STEXT[I] = 0;
LTEXT[I] = 0;
COND[I] = 0;
* to set up ATLOC(N) as the first object at location N, and
* LINK(OBJ) as the next object at the same location as OBJ.
* (OBJ>NOBJECTS indicates that FIXED(OBJ-NOBJECTS)=LOC; LINK(OBJ) is
- * still the correct link to use.) ABB is zeroed; it controls
+ * still the correct link to use.) game.abbrev is zeroed; it controls
* whether the abbreviated description is printed. Counts modulo 5
* unless "LOOK" is used. */
fprintf(header_file, "extern long %s[%ld];\n", varname, dim);
}
-void write_hints(FILE* c_file, FILE* header_file, long matrix[][5], long dim1, long dim2, char* varname)
+void write_hints(FILE* c_file, FILE* header_file, long matrix[][HINTLEN], long dim1, long dim2, char* varname)
{
fprintf(c_file, "long %s[][%ld] = {\n", varname, dim2);
for (int i = 0; i < dim1; ++i)
void write_files(FILE* c_file, FILE* header_file)
{
// preprocessor defines for the header
- fprintf(header_file, "#define NOBJECTS %d\n", NOBJECTS);
+ fprintf(header_file, "#include \"sizes.h\"\n");
fprintf(header_file, "#define RTXSIZ 277\n");
fprintf(header_file, "#define CLSMAX 12\n");
- fprintf(header_file, "#define LOCSIZ 185\n");
fprintf(header_file, "#define LINSIZ %d\n", LINSIZ);
fprintf(header_file, "#define TRNSIZ 5\n");
fprintf(header_file, "#define TABSIZ 330\n");
fprintf(header_file, "#define VRBSIZ 35\n");
fprintf(header_file, "#define HNTSIZ 20\n");
fprintf(header_file, "#define TRVSIZ 885\n");
+ fprintf(header_file, "#define TOKLEN %d\n", TOKLEN);
+ fprintf(header_file, "#define HINTLEN %d\n", HINTLEN);
fprintf(header_file, "\n");
// include the header in the C file