#define TRNSIZ 5
#define TABSIZ 330
#define VRBSIZ 35
-#define HNTSIZ 20
#define TRVSIZ 885
#define TOKLEN 5
#define HINTLEN 5
/* Having read in the database, certain things are now constructed.
* PROPS are set to zero. We finish setting up COND by checking for
* forced-motion travel entries. The PLAC and FIXD arrays are used
- * to set up ATLOC(N) as the first object at location N, and
- * LINK(OBJ) as the next object at the same location as OBJ.
- * (OBJ>NOBJECTS indicates that FIXED(OBJ-NOBJECTS)=LOC; LINK(OBJ) is
+ * to set up game.atloc(N) as the first object at location N, and
+ * game.link(OBJ) as the next object at the same location as OBJ.
+ * (OBJ>NOBJECTS indicates that game.fixed(OBJ-NOBJECTS)=LOC; game.link(OBJ) is
* still the correct link to use.) game.abbrev is zeroed; it controls
* whether the abbreviated description is printed. Counts modulo 5
* unless "LOOK" is used. */