-#define DEFINE_GLOBALS_FROM_INCLUDES
+/*
+ * 'cheat' is a tool for generating save game files to test states that ought
+ * not happen. It leverages chunks of advent, mostly initialize() and
+ * savefile(), so we know we're always outputting save files that advent
+ * can import.
+ *
+ * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+#include "advent.h"
+#include <editline/readline.h>
#include <getopt.h>
-#include <stdlib.h>
-#include <stdio.h>
#include <stdbool.h>
-#include <time.h>
-#include "advent.h"
-#include "database.h"
-#include "linenoise/linenoise.h"
-#include "newdb.h"
+#include <stdio.h>
+#include <stdlib.h>
+
+int main(int argc, char *argv[]) {
+ int ch;
+ char *savefilename = NULL;
+ FILE *fp = NULL;
-struct game_t game;
+ // Initialize game variables
+ initialise();
-long LNLENG, LNPOSN;
-char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
+ /* we're generating a saved game, so saved once by default,
+ * unless overridden with command-line options below.
+ */
+ game.saved = 1;
-FILE *logfp = NULL, *rfp = NULL;
-bool oldstyle = false;
-bool editline = true;
-bool prompt = true;
+ /* Options. */
+ const char *opts = "d:l:s:t:v:o:";
+ const char *usage =
+ "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename "
+ "\n"
+ " -d number of deaths. Signed integer.\n"
+ " -l lifetime of lamp in turns. Signed integer.\n"
+ " -s number of saves. Signed integer.\n"
+ " -t number of turns. Signed integer.\n"
+ " -v version number of save format.\n"
+ " -o required. File name of save game to write.\n";
-int main(int argc, char *argv[])
-{
- int ch;
- char *savefilename = NULL;
- long numdie = 0;
- long saved = 1;
- long version = 0;
+ while ((ch = getopt(argc, argv, opts)) != EOF) {
+ switch (ch) {
+ case 'd':
+ game.numdie = (turn_t)atoi(optarg);
+ printf("cheat: game.numdie = %d\n", game.numdie);
+ break;
+ case 'l':
+ game.limit = (turn_t)atoi(optarg);
+ printf("cheat: game.limit = %d\n", game.limit);
+ break;
+ case 's':
+ game.saved = (int)atoi(optarg);
+ printf("cheat: game.saved = %d\n", game.saved);
+ break;
+ case 't':
+ game.turns = (turn_t)atoi(optarg);
+ printf("cheat: game.turns = %d\n", game.turns);
+ break;
+ case 'v':
+ save.version = atoi(optarg);
+ printf("cheat: version = %d\n", save.version);
+ break;
+ case 'o':
+ savefilename = optarg;
+ break;
+ default:
+ fprintf(stderr, usage, argv[0]);
+ exit(EXIT_FAILURE);
+ break;
+ }
+ }
- /* Options. */
- const char* opts = "d:s:v:o:";
- const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n";
- while ((ch = getopt(argc, argv, opts)) != EOF) {
- switch (ch) {
- case 'd':
- numdie = (long)atoi(optarg);
- break;
- case 's':
- saved = (long)atoi(optarg);
- break;
- case 'v':
- version = (long)atoi(optarg);;
- break;
- case 'o':
- savefilename = optarg;
- break;
- default:
- fprintf(stderr,
- usage, argv[0]);
- fprintf(stderr,
- " -d number of deaths. Signed integer value.'\n");
- fprintf(stderr,
- " -s number of saves. Signed integer value.\n");
- fprintf(stderr,
- " -v version number of save format.\n");
- fprintf(stderr,
- " -o file name of save game to write.\n");
- exit(-1);
- break;
- }
- }
-
- if (savefilename == NULL)
- {
- fprintf(stderr,
- usage, argv[0]);
- fprintf(stderr,
- "ERROR: filename required\n");
- exit(-1);
- }
+ // Save filename required; the point of cheat is to generate save file
+ if (savefilename == NULL) {
+ fprintf(stderr, usage, argv[0]);
+ fprintf(stderr, "ERROR: filename required\n");
+ exit(EXIT_FAILURE);
+ }
- FILE *fp = NULL;
+ fp = fopen(savefilename, WRITE_MODE);
+ if (fp == NULL) {
+ fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename);
+ exit(EXIT_FAILURE);
+ }
- game.lcg_a = 1093;
- game.lcg_c = 221587;
- game.lcg_m = 1048576;
- srand(time(NULL));
- long seedval = (long)rand();
- set_seed(seedval);
+ savefile(fp);
- /* Initialize game variables */
- initialise();
+ fclose(fp);
- make_zzword(game.zzword);
- game.newloc = LOC_START;
- game.loc = LOC_START;
- game.limit = GAMELIMIT;
-
- // apply cheats
- game.numdie = numdie;
- game.saved = saved;
-
- fp = fopen(savefilename, WRITE_MODE);
- if (fp == NULL)
- {
- fprintf(stderr,
- "Can't open file %s. Exiting.\n", savefilename);
- exit(-1);
- }
+ printf("cheat: %s created.\n", savefilename);
- savefile(fp, version);
-
- printf("cheat: %s created.\n", savefilename);
- return 0;
+ return EXIT_SUCCESS;
}
+
+// LCOV_EXCL_START
+/*
+ * Ugh...unused, but required for linkage.
+ * See the actually useful version of this in main.c
+ */
+
+char *myreadline(const char *prompt) { return readline(prompt); }
+// LCOV_EXCL_STOP
+
+/* end */