#include <stdbool.h>
#include <time.h>
#include "advent.h"
-#include "linenoise/linenoise.h"
#include "dungeon.h"
-struct game_t game = {
- .dloc[1] = LOC_KINGHALL,
- .dloc[2] = LOC_WESTBANK,
- .dloc[3] = LOC_Y2,
- .dloc[4] = LOC_ALIKE3,
- .dloc[5] = LOC_COMPLEX,
-
- /* Sixth dwarf is special (the pirate). He always starts at his
- * chest's eventual location inside the maze. This loc is saved
- * in chloc for ref. The dead end in the other maze has its
- * loc stored in chloc2. */
- .dloc[6] = LOC_DEADEND12,
- .chloc = LOC_DEADEND12,
- .chloc2 = LOC_DEADEND13,
- .abbnum = 5,
- .clock1 = WARNTIME,
- .clock2 = FLASHTIME,
- .blklin = true
-};
-
FILE *logfp = NULL, *rfp = NULL;
bool oldstyle = false;
bool editline = true;
FILE *fp = NULL;
- game.lcg_a = 1093;
- game.lcg_c = 221587;
- game.lcg_m = 1048576;
- srand(time(NULL));
- long seedval = (long)rand();
- set_seed(seedval);
-
/* Initialize game variables */
initialise();
make_zzword(game.zzword);
- game.newloc = LOC_START;
- game.loc = LOC_START;
- game.limit = GAMELIMIT;
// apply cheats
game.numdie = numdie;