{
int ch;
char *savefilename = NULL;
- int version = 0;
FILE *fp = NULL;
// Initialize game variables
printf("cheat: game.turns = %d\n", game.turns);
break;
case 'v':
- version = atoi(optarg);
- printf("cheat: version = %d\n", version);
+ save.version = atoi(optarg);
+ printf("cheat: version = %d\n", save.version);
break;
case 'o':
savefilename = optarg;
exit(EXIT_FAILURE);
}
- savefile(fp, version);
+ savefile(fp);
fclose(fp);