# long: Long description, always shown on first encounter.
# short: Short description. If none, use long description.
# maptag: Tag for mapping, not used by the game itself.
-# Only used if the "short" property in !!null.
+# Only used if the "short" property is !!null.
# conditions: A dictionary of attributes
# LIT Light
# OILY If FLUID flag is on: true for oil, false for water
I'm sorry, but that Adventure was begun using Version %d.%d of the
save file format, and this program uses Version %d.%d. You must find an instance
using that other version in order to resume that Adventure.
-# This message is not currently used
-#- SAVE_TAMPERING: |-
-# A dark fog creeps in to surround you. From somewhere in the fog you
-# hear a stern voice. "This Adventure has been tampered with! You have
-# been dabbling in magic, knowing not the havoc you might cause thereby.
-# Leave at once, before you do irrevocable harm!" The fog thickens,
-# until at last you can see nothing at all. Your vision then clears,
-# and you find yourself back in The Real World.
+- SAVE_TAMPERING: |-
+ A dark fog creeps in to surround you. From somewhere in the fog you
+ hear a stern voice. "This Adventure has been tampered with! You have
+ been dabbling in magic, knowing not the havoc you might cause thereby.
+ Leave at once, before you do irrevocable harm!" The fog thickens,
+ until at last you can see nothing at all. Your vision then clears,
+ and you find yourself back in The Real World.
- TWIST_TURN: |-
Sorry, but the path twisted and turned so much that I can't figure
out which way to go to get back.