# The optional hints field is a list of YAML references to hints
# that may be available at this location. (This is why locations
# has to follow hints.) The "sound" attribute, if present, is s
-# label for a location sound.
+# label for a location sound. If there is a "loud" attribute and
+# it is true, object sounds are drowned out at this location.
#
# arbitrary_messages: These are arguments to rspeak(). Some spans of
# these messages need to be kept adjacent and ordered (for now).
conditions: {NOARRR: true, LIT: true, DEEP: true}
hints: [*jade]
sound: TOTAL_ROAR
+ loud: true
- LOC_BOULDERS2:
description:
long: 'You are in a small chamber filled with large boulders. The walls are\nvery warm, causing the air in the room to be almost stifling from the\nheat. The only exit is a crawl heading west, through which is coming\na low rumbling.'
short: 'You''re at bottom of reservoir.'
conditions: {FLUID: true, DEEP: true}
sound: TOTAL_ROAR
+ loud: true
- LOC_RESNORTH:
description:
long: 'You are at the northern edge of the reservoir. A northwest passage\nleads sharply up from here.'