# becomes a #define, and is also a state label that
# can be used in travel-rule 'not' clauses.
# descriptions: Messages describing the object in different states.
-# changes: State-change messages to be emitted whenever the object
+# Must correspond 1:1 with state labels if the latter exist.
+# changes: State-change messages to be emitted whenever the object
# *changes* to the (0-origin) state that is the index of the
-# message in this array.
-# words: The vocabulary word(s) referring to this object.
-# treasure: A boolean "treasure" used for point-scoring and pirate
+# message in this array. Must correspond 1:1 with state
+# labels if the latter exist.
+# words: The vocabulary word(s) referring to this object.
+# treasure: A boolean "treasure" used for point-scoring and pirate
# snatches, defaulting to false.
-# immovable: An object may also be flagged
+# immovable: An object may also be flagged
# immovable, meaning it cannot be carried.
-# locations: An object may have one or two start locations (the gate
+# locations: An object may have one or two start locations (the gate
# is an example of a two-location object; it can be accessed
# from above or below).
#
travel: [
{verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
{verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
- {verbs: [DOWNS, GULLY, STREA, SOUTH, D], action: [goto, LOC_VALLEY]},
+ {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
{verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
{verbs: [DEPRE], action: [goto, LOC_GRATE]},
]
{verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
{verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
{verbs: [WEST], action: [goto, LOC_FOREST12]},
- {verbs: [DOWNS, SOUTH, D], action: [goto, LOC_SLIT]},
+ {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
{verbs: [DEPRE], action: [goto, LOC_GRATE]},
{verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
]
{verbs: [WEST], action: [goto, LOC_FOREST9]},
{verbs: [BUILD], action: [goto, LOC_START]},
{verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
- {verbs: [ENTER, INWAR, D],
+ {verbs: [ENTER, INWAR, DOWN],
cond: [not, GRATE, GRATE_CLOSED],
action: [goto, LOC_BELOWGRATE]},
{verbs: [ENTER], action: [speak, GRATE_NOWAY]},
{verbs: [NORTH], action: [goto, LOC_ALIKE2]},
{verbs: [EAST], action: [goto, LOC_DEADEND1]},
{verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
- {verbs: [UPWAR, D], action: [goto, LOC_ALIKE14]},
+ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
]
- LOC_DEADEND1:
description:
conditions: {DEEP: true, NOBACK: true}
hints: [*maze]
travel: [
- {verbs: [UPWAR, D], action: [goto, LOC_ALIKE4]},
+ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
]
- LOC_NARROW:
description:
conditions: {DEEP: true, NOBACK: true}
hints: [*witt]
travel: [
- {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, D],
+ {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
{verbs: [EAST], action: [goto, LOC_ANTEROOM]},
{verbs: [WEST], action: [speak, WAY_BLOCKED]},
travel: [
{verbs: [WEST], action: [goto, LOC_CORRIDOR]},
{verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
- {verbs: [SE, RIGHT, D], action: [goto, LOC_LIMESTONE]},
+ {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
{verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
]
short: 'You''re at top of cliff.'
conditions: {DEEP: true}
travel: [
- {verbs: [CLIMB, D], action: [goto, LOC_CLIFFACE]},
+ {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
{verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
]
- LOC_REACHDEAD:
weight of the bear, which was still following you around. You
scrabble desperately for support, but as the bridge collapses you
stumble back and fall into the chasm.
-- TROLL_SCAMPERS: |-
- The bear lumbers toward the troll, who lets out a startled shriek and
- scurries away. The bear soon gives up the pursuit and wanders back.
- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
- '' # chased away
sounds:
- 'The snake is hissing venomously.'
+ - ''
- FISSURE:
words: ['fissu']
inventory: '*fissure'
- 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
- 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
- 'There is a gigantic beanstalk stretching all the way up to the hole.'
+ changes:
+ - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
- 'The plant spurts into furious growth for a few seconds.'
- 'The plant grows explosively, almost filling the bottom of the pit.'
- - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
sounds:
- 'The plant continues to ask plaintively for water.'
- 'The plant continues to demand water.'
- 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
- 'The troll steps out from beneath the bridge and blocks your way.'
- '' # chased away
+ changes:
+ - ''
+ - ''
+ - |-
+ The bear lumbers toward the troll, who lets out a startled shriek and
+ scurries away. The bear soon gives up the pursuit and wanders back.
sounds:
- 'The troll sounds quite adamant in his demand for a treasure.'
- 'The troll sounds quite adamant in his demand for a treasure.'
+ - ''
- TROLL2:
words: ['troll']
inventory: '*phony troll'