conditions: {DEEP: true}
travel: [
{verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
- {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BLOCKS],
+ {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BARS],
action: [goto, LOC_SECRET5]},
{verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
{verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
conditions: {DEEP: true}
travel: [
{verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
- {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
+ {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
{verbs: ['WEST'], action: [goto, LOC_SECRET6]},
{verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
]
- TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
- AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
-# The following three messages must be contiguous
- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
- BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
- TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
- BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
- FEW_DROPS: 'There are only a few drops--not enough to carry.'
-- HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
- NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
- TOOK_LONG: 'It''s a pity you took so long about it.'
- UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
locations: [LOC_SECRET4, LOC_SECRET6]
immovable: true
descriptions:
- - [DRAGON_BLOCKS, 'A huge green fierce dragon bars the way!']
- - 'The blood-specked body of a huge green dead dragon lies to one side.'
- - 'The body of a huge green dead dragon is lying off to one side.'
- - 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
+ - [DRAGON_BARS, 'A huge green fierce dragon bars the way!']
+ - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.']
+ - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.']
+ changes:
+ - ''
+ - |-
+ Congratulations! You have just vanquished a dragon with your bare
+ hands! (Unbelievable, isn't it?)
+ - 'Your head buzzes strangely for a moment.'
sounds:
- 'The dragon''s ominous hissing does not bode well for you.'
- 'The dragon is, not surprisingly, silent.'
locations: [LOC_SWCHASM, LOC_NECHASM]
immovable: true
descriptions:
- - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
- - 'The troll steps out from beneath the bridge and blocks your way.'
- - '' # chased away
+ - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.']
+ - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.']
+ - [TROLL_GONE, ''] # chased away
sounds:
- 'The troll sounds quite adamant in his demand for a treasure.'
- TROLL2:
immovable: true
treasure: true
descriptions:
- - 'There is a persian rug spread out on the floor!'
- - 'The dragon is sprawled out on a persian rug!!'
- - 'There is a persian rug here, hovering in mid-air!'
+ - [RUG_FLOOR, 'There is a persian rug spread out on the floor!']
+ - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!']
+ - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!']
- OBJ_63:
words: ['spice']
inventory: 'Rare spices'