# long: Long description, always shown on first encounter.
# short: Short description. If none, use long description.
# maptag: Tag for mapping, not used by the game itself.
-# Only used if the "short" property in !!null.
+# Only used if the "short" property is !!null.
# conditions: A dictionary of attributes
# LIT Light
# OILY If FLUID flag is on: true for oil, false for water
I'm sorry, but that Adventure was begun using Version %d.%d of the
save file format, and this program uses Version %d.%d. You must find an instance
using that other version in order to resume that Adventure.
-# This message is not currently used
- SAVE_TAMPERING: |-
A dark fog creeps in to surround you. From somewhere in the fog you
hear a stern voice. "This Adventure has been tampered with! You have
message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
- threshold: 9999
message: |-
- 'Adventuredom stands in awe -- you have now joined the ranks of the
+ Adventuredom stands in awe -- you have now joined the ranks of the
W O R L D C H A M P I O N A D V E N T U R E R S !
It may interest you to know that the Dungeon-Master himself has, to
- my knowledge, never achieved this threshold in fewer than 330 turns.'
+ my knowledge, never achieved this threshold in fewer than 330 turns.
turn_thresholds:
- threshold: 350
message: |-
Mist is a white vapor, usually water, seen from time to time in
caverns. It can be found anywhere but is frequently a sign of a deep
- pit leading down to water.'
+ pit leading down to water.
words: ['mist']
noaction: true
- FBOMB: