# FIXME: Hint texts shouldn't be in arbitrary_messages, but inlined here
hints:
- hint: &grate
+ name: CAVE
number: 1
turns: 4
penalty: 2
question: ENTRY_QUERY
hint: HARD_GRATE
- hint: &bird
+ name: BIRD
number: 2
turns: 5
penalty: 2
question: BIRD_QUERY
hint: SKITTISH_BIRD
- hint: &snake
+ name: SNAKE
number: 3
turns: 8
penalty: 2
question: SNAKE_QUERY
hint: SNAKE_HINT
- hint: &maze
+ name: MAZE
number: 4
turns: 75
penalty: 4
question: MAZE_HELP
hint: DROP_THINGS
- hint: &dark
+ name: DARK
number: 5
turns: 25
penalty: 5
question: PLOVER_QUERY
hint: EXPLORE_HINT
- hint: &witt
+ name: WITT
number: 6
turns: 20
penalty: 3
question: HELP_LEAVING
hint: NOGO_WEST
- - hint: &cliff
+ - hint: &urn
+ name: CLIFF
number: 7
turns: 8
penalty: 2
question: WONDERING_QUERY
hint: ADVANCED_SECTION
- hint: &forest
+ name: WOODS
number: 8
turns: 25
penalty: 2
question: FOREST_QUERY
hint: GO_EAST
- hint: &ogre
+ name: OGRE
number: 9
turns: 10
penalty: 4
question: OGRE_QUERY
hint: OGRE_CLUE
- hint: &jade
+ name: JADE
number: 10
turns: 1
penalty: 4
long: 'The forest thins out here to reveal a steep cliff. There is no way\ndown, but a small ledge can be seen to the west across the chasm.'
short: 'You''re at cliff.'
conditions: {ABOVE: true, NOBACK: true, LIT: true}
- hints: [*cliff]
+ hints: [*urn]
- LOC_SLIT:
description:
long: 'At your feet all the water of the stream splashes into a 2-inch slit\nin the rock. Downstream the streambed is bare rock.'
long: 'You are in an alcove. A small nw path seems to widen after a short\ndistance. An extremely tight tunnel leads east. It looks like a very\ntight squeeze. An eerie light can be seen at the other end.'
short: 'You''re in alcove.'
conditions: {DEEP: true}
- hits: [*dark]
+ hints: [*dark]
- LOC_PLOVER:
description:
long: 'You''re in a small chamber lit by an eerie green light. An extremely\nnarrow tunnel exits to the west. A dark corridor leads ne.'
short: 'You''re in Plover Room.'
conditions: {DEEP: true, LIT: true}
- hits: [*dark]
+ hints: [*dark]
- LOC_DARKROOM:
description:
long: 'You''re in the dark-room. A corridor leading south is the only exit.'
short: 'You''re in dark-room.'
conditions: {DEEP: true}
- hits: [*dark]
+ hints: [*dark]
- LOC_ARCHED:
description:
long: 'You are in an arched hall. A coral passage once continued up and east\nfrom here, but is now blocked by debris. The air smells of sea water.'
long: 'You are in a large chamber with passages to the west and north.'
short: !!null
conditions: {DEEP: true}
- hits: [*ogre]
+ hints: [*ogre]
- LOC_STOREROOM:
description:
long: 'You are in the ogre''s storeroom. The only exit is to the south.'
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST3:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST4:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: { FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST5:
description:
long: 'You are wandering aimlessly through the forest.'
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST7:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST8:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST9:
description:
long: 'You are wandering aimlessly through the forest.'
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST11:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST12:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST13:
description:
long: 'You are wandering aimlessly through the forest.'
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST15:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST16:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST17:
description:
long: 'You are wandering aimlessly through the forest.'
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST19:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST20:
description:
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true, DEEP: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_FOREST21:
description:
long: 'You are wandering aimlessly through the forest.'
long: 'You are wandering aimlessly through the forest.'
short: !!null
conditions: {FOREST: true, NOBACK: true, LIT: true}
- hits: [*forest]
+ hints: [*forest]
- LOC_LEDGE:
description:
long: 'You are on a small ledge on one face of a sheer cliff. There are no\npaths away from the ledge. Across the chasm is a small clearing\nsurrounded by forest.'
long: '>>Foof!<<'
short: !!null
conditions: {DEEP: true}
-- LOC_NUGGET5:
- description:
- long: !!null
- short: !!null
arbitrary_messages: !!omap
- NO_MESSAGE: !!null