#include "common.h"
#define LINESIZE 100
-#define NDWARVES 6
+#define NDWARVES 6 /* number of dwarves */
#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */
#define DALTLC LOC_NUGGET /* alternate dwarf location */
-#define MINTRS 50
-#define MAXTRS 79
-#define MAXPARMS 25
-#define INVLIMIT 7
+#define MINTRS 50 /* index of lowest reasure */
+#define MAXTRS 79 /* index of highest reasure */
+#define MAXPARMS 25 /* Max parameters for speak() */
+#define INVLIMIT 7 /* inverntory limit (# of objects) */
#define INTRANSITIVE -1 /* illegal object number */
#define SPECIALBASE 300 /* base number of special rooms */
#define WARNTIME 30 /* late game starts at game.limit-this */
#define PANICTIME 15 /* time left after closing */
+#define BATTERYLIFE 2500 /* turn limit increment from batteries */
typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
#define GO_CLEAROBJ 2012
#define GO_CHECKHINT 2600
#define GO_CHECKFOO 2607
-#define GO_CLOSEJUMP 2610
#define GO_DIRECTION 2620
#define GO_LOOKUP 2630
#define GO_WORD2 2800