extern struct game_t game;
extern long LNLENG, LNPOSN, PARMS[];
-extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[];
+extern char rawbuf[LINESIZE], INLINE[LINESIZE+1];
+extern const char ascii_to_advent[];
+extern const char advent_to_ascii[];
extern FILE *logfp;
extern bool oldstyle;
extern lcg_state lcgstate;
extern void BUG(long) __attribute__((noreturn));
extern void MAPLIN(FILE *);
extern void TYPE(void);
-extern void MPINIT(void);
extern void fSAVEIO(long,long,long*);
#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR)