#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
/* Special object-state values - integers > 0 are object-specific */
-#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
+#define STATE_NOTFOUND -1 // 'Not found" state of treasures
#define STATE_FOUND 0 // After discovered, before messed with
#define STATE_IN_CAVITY 1 // State value common to all gemstones
/* Map a state property value to a negative range, where the object cannot be
* picked up but the value can be recovered later. Avoid colliding with -1,
- * which has its own meaning. */
+ * which has its own meaning as STATE_NOTFOUND. */
#define STASHED(obj) (-1 - game.prop[obj])
#define PROMPT "> "
int argc;
int optind;
FILE *scriptfp;
+ int debug;
};
typedef struct {