GO_MOVE,
GO_TOP,
GO_CLEAROBJ,
- GO_CHECKHINT,
GO_WORD2,
GO_UNKNOWN,
GO_DWARFWAKE,
long dflag;
long dkill; // dwarves killed
- long dtotal; // total dwarves (including pirate)
+ long dtotal; // total dwarves (including pirate) in loc
long foobar; // progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried
long igo; // # uses of "go" instead of a direction
bool novice; // asked for instructions at start-up?
turn_t numdie; // number of times killed so far
loc_t oldloc; // where player was
- loc_t oldlc2; // where player was two moves ago
+ loc_t oldlc2; // where player was two moves ago
obj_t oldobj; // last object player handled
bool panic; // has player found out he's trapped?
long saved; // point penalty for saves
};
typedef struct {
- char raw[LINESIZE];
- vocab_t id;
- word_type_t type;
+ char raw[LINESIZE];
+ vocab_t id;
+ word_type_t type;
} command_word_t;
-struct command_t {
+typedef struct {
enum speechpart part;
command_word_t word[2];
verb_t verb;
obj_t obj;
-};
+} command_t;
extern struct game_t game;
extern struct settings_t settings;
-extern bool get_command_input(struct command_t *);
+extern bool get_command_input(command_t *);
extern void speak(const char*, ...);
extern void sspeak(int msg, ...);
extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
extern int resume(void);
extern int restore(FILE *);
extern long initialise(void);
-extern int action(struct command_t command);
+extern int action(command_t command);
extern void state_change(obj_t, int);
void bug(enum bugtype, const char *) __attribute__((__noreturn__));
+/* represent an empty command word */
+static const command_word_t empty_command_word = {
+ .raw = "",
+ .id = WORD_EMPTY,
+ .type = NO_WORD_TYPE,
+};
+
/* end */