enum speechpart part;
vocab_t verb;
vocab_t obj;
- token_t wd1, wd1x;
- token_t wd2, wd2x;
+ token_t wd1;
+ token_t wd2;
+ char raw1[BUFSIZ], raw2[BUFSIZ];
};
extern struct game_t game;
extern void* xmalloc(size_t size);
extern void packed_to_token(long, char token[]);
extern long token_to_packed(const char token[TOKLEN+1]);
-extern void tokenize(char*, long tokens[4]);
+extern void tokenize(char*, struct command_t *);
extern void vspeak(const char*, bool, va_list);
extern bool wordeq(token_t, token_t);
extern bool wordempty(token_t);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
+extern void sspeak(long msg, ...);
extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
extern void rspeak(vocab_t, ...);
extern void echo_input(FILE*, const char*, const char*);