#define LINESIZE 100
#define NDWARVES 6
+#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */
typedef struct lcg_state
{
unsigned long a, c, m, x;
} lcg_state;
-typedef long token_t; /* word token - someday this will be a character array */
+typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
-extern long ABB[], ATLOC[], BLKLIN, DFLAG, DLOC[], FIXED[], HOLDNG,
+struct game_t {
+ long abbnum;
+ long blklin;
+ long bonus;
+ long chloc;
+ long chloc2;
+ long clock1;
+ long clock2;
+ long closed;
+ long closng;
+ long conds;
+ long detail;
+ long dkill;
+ long dtotal;
+ long oldloc;
+ long oldlc2;
+ long wzdark;
+ long zzword;
+ long dseen[NDWARVES+1];
+ long dloc[NDWARVES+1];
+ long odloc[NDWARVES+1];
+};
+
+extern struct game_t game;
+
+extern long ABB[], ATLOC[], BLKLIN, DFLAG, FIXED[], HOLDNG,
LINK[], LNLENG, LNPOSN,
PARMS[], PLACE[];
extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[];
extern long GETTXT(bool,bool,bool);
extern token_t MAKEWD(long);
-extern void fPUTTXT(long,long*,long);
+extern void fPUTTXT(token_t,long*,long);
#define PUTTXT(WORD,STATE,CASE) fPUTTXT(WORD,&STATE,CASE)
extern void SHFTXT(long,long);
-extern void TYPE0();
+extern void TYPE0(void);
extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*);
#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7)
extern long RNDVOC(long,long);
extern void BUG(long);
extern void MAPLIN(FILE *);
-extern void TYPE();
-extern void MPINIT();
+extern void TYPE(void);
+extern void MPINIT(void);
extern void fSAVEIO(long,long,long*);
#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR)
extern long randrange(long);
extern void score(long);
-extern long ABBNUM, AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
- BIRD, BLOOD, BONUS,
- BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
- CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT,
- COINS, CONDS, DALTLC, DETAIL,
- DKILL, DOOR, DPRSSN, DRAGON, DSEEN[], DTOTAL, DWARF, EGGS,
+extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
+ BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
+ CLAM, CLSHNT, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD,
GRATE, HINT, HINTED[], HINTLC[],
I, INVENT, IGO, IWEST, J, JADE, K, K2, KEYS, KK,
KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LL,
- LMWARN, LOC, LOCK, LOOK,
+ LMWARN, LOC, LOCK, LOOK,
MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR,
NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ,
- ODLOC[], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER,
+ OGRE, OIL, OLDOBJ, OYSTER,
PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM,
RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAVED, SAY,
SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STICK,
STREAM, TALLY, THRESH, THROW, TK[], TRIDNT,
TRNDEX, TRNLUZ, TROLL, TROLL2,
TURNS, URN, V1, V2, VASE, VEND, VERB,
- VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X,
- WZDARK, ZZWORD;
+ VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X;