#include "advent.h"
#include "database.h"
+#define VRSION 25 /* bump on save format change */
+
/*
* Action handlers. Eventually we'll do lookup through a method table
* that calls these. Absolutely nothing like the original FORTRAN.
* fixed), move rug there (not fixed), and move him there,
* too. Then do a null motion to get new description. */
RSPEAK(49);
- GETIN(input,WD1,WD1X,WD2,WD2X);
+ GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
return(2607);
PSPEAK(DRAGON,3);