Clear login in bvreak
[open-adventure.git] / actions.c
index 2c28663b80cbd15b32d476d8ed0d6fd294e89906..5cf1fae0a77bbe7cd0f44081d08622217c5d8983 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -230,15 +230,16 @@ static int bigwords(long id)
 static void blast(void)
 /*  Blast.  No effect unless you've got dynamite, which is a neat trick! */
 {
-    if (game.prop[ROD2] < 0 ||
+    if (game.prop[ROD2] == STATE_NOTFOUND ||
         !game.closed)
         rspeak(REQUIRES_DYNAMITE);
     else {
-        game.bonus = VICTORY_MESSAGE;
-        if (game.loc == LOC_NE)
-            game.bonus = DEFEAT_MESSAGE;
         if (HERE(ROD2))
             game.bonus = SPLATTER_MESSAGE;
+        else if (game.loc == LOC_NE)
+            game.bonus = DEFEAT_MESSAGE;
+        else
+            game.bonus = VICTORY_MESSAGE;
         rspeak(game.bonus);
         terminate(endgame);
     }
@@ -247,23 +248,26 @@ static void blast(void)
 static int vbreak(vocab_t verb, obj_t obj)
 /*  Break.  Only works for mirror in repository and, of course, the vase. */
 {
-    if (obj == MIRROR) {
+    switch (obj) {
+    case MIRROR:
         if (game.closed) {
             rspeak(BREAK_MIRROR);
             return GO_DWARFWAKE;
         } else {
             rspeak(TOO_FAR);
-            return GO_CLEAROBJ;
+            break;
         }
+    case VASE:
+        if (game.prop[VASE] == VASE_WHOLE) {
+            if (TOTING(VASE))
+                drop(VASE, game.loc);
+            state_change(VASE, VASE_BROKEN);
+            game.fixed[VASE] = IS_FIXED;
+            break;
+        }
+    default:
+        speak(actions[verb].message);
     }
-    if (obj == VASE && game.prop[VASE] == VASE_WHOLE) {
-        if (TOTING(VASE))
-            drop(VASE, game.loc);
-        state_change(VASE, VASE_BROKEN);
-        game.fixed[VASE] = IS_FIXED;
-        return GO_CLEAROBJ;
-    }
-    speak(actions[verb].message);
     return (GO_CLEAROBJ);
 }