DSTROY(URN);
DROP(AMBER,game.loc);
game.prop[AMBER]=1;
- game.tally=game.tally-1;
+ --game.tally;
DROP(CAVITY,game.loc);
SPK=216;
return(2011);
game.dseen[i]=false;
game.dloc[i]=0;
SPK=47;
- game.dkill=game.dkill+1;
+ ++game.dkill;
if (game.dkill == 1)SPK=149;
return throw_support(SPK);
if (SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
DROP(JADE,game.loc);
game.prop[JADE]=0;
- game.tally=game.tally-1;
+ --game.tally;
SPK=208;
return(2011);
} else {