(TOTING(EGGS) && game.loc == objects[EGGS].plac)) {
rspeak(NOTHING_HAPPENS);
return GO_CLEAROBJ;
+ } else if (id == FUM) {
+ goto fum;
} else {
/* Bring back troll if we steal the eggs back from him before
* crossing. */
return GO_CLEAROBJ;
}
} else {
+ fum:
if (game.loc == LOC_GIANTROOM) {
rspeak(START_OVER);
} else {