switch (game.prop[BEAR]) {
case BEAR_DEAD:
+ // LCOV_EXCL_START
+ /* Can't be reached as long as the only way for the bear to die
+ * is from a bridge collapse. Leave in in case this changes, but
+ * exclude from coverage testing. */
game.fixed[BEAR] = IS_FIXED;
break;
+ // LCOV_EXCL_END
default:
game.fixed[BEAR] = IS_FREE;
}