Rename some macos for clarity.
[open-adventure.git] / actions.c
index 31a09c82f5bed6ee2f50dc68a00686b7e683c4ab..27b790456b4572a5e63471aa0eee560354a00eb4 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -246,7 +246,7 @@ static phase_codes_t bigwords(vocab_t id) {
 static void blast(void) {
        /*  Blast.  No effect unless you've got dynamite, which is a neat trick!
         */
-       if (PROP_IS_NOTFOUND(ROD2) || !game.closed) {
+       if (OBJECT_IS_NOTFOUND(ROD2) || !game.closed) {
                rspeak(REQUIRES_DYNAMITE);
        } else {
                if (HERE(ROD2)) {
@@ -389,7 +389,7 @@ static phase_codes_t vcarry(verb_t verb, obj_t obj) {
        }
 
        if (obj == BIRD && game.objects[BIRD].prop != BIRD_CAGED &&
-           !PROP_IS_STASHED(BIRD)) {
+           !OBJECT_IS_STASHED(BIRD)) {
                if (game.objects[BIRD].prop == BIRD_FOREST_UNCAGED) {
                        DESTROY(BIRD);
                        rspeak(BIRD_CRAP);
@@ -407,7 +407,7 @@ static phase_codes_t vcarry(verb_t verb, obj_t obj) {
        }
        if ((obj == BIRD || obj == CAGE) &&
            (game.objects[BIRD].prop == BIRD_CAGED ||
-            PROP_STASHED(BIRD) == BIRD_CAGED)) {
+            OBJECT_STASHED(BIRD) == BIRD_CAGED)) {
                /* expression maps BIRD to CAGE and CAGE to BIRD */
                carry(BIRD + CAGE - obj, game.loc);
        }
@@ -418,8 +418,8 @@ static phase_codes_t vcarry(verb_t verb, obj_t obj) {
                game.objects[LIQUID()].place = CARRIED;
        }
 
-       if (GSTONE(obj) && !PROP_IS_FOUND(obj)) {
-               PROP_SET_FOUND(obj);
+       if (GSTONE(obj) && !OBJECT_IS_FOUND(obj)) {
+               OBJECT_SET_FOUND(obj);
                game.objects[CAVITY].prop = CAVITY_EMPTY;
        }
        rspeak(OK_MAN);
@@ -971,7 +971,7 @@ static phase_codes_t listen(void) {
        }
        for (obj_t i = 1; i <= NOBJECTS; i++) {
                if (!HERE(i) || objects[i].sounds[0] == NULL ||
-                   PROP_IS_STASHED_OR_UNSEEN(i)) {
+                   OBJECT_IS_STASHED_OR_UNSEEN(i)) {
                        continue;
                }
                int mi = game.objects[i].prop;
@@ -1151,7 +1151,7 @@ static phase_codes_t read(command_t command)
                command.obj = NO_OBJECT;
                for (int i = 1; i <= NOBJECTS; i++) {
                        if (HERE(i) && objects[i].texts[0] != NULL &&
-                           !PROP_IS_STASHED(i)) {
+                           !OBJECT_IS_STASHED(i)) {
                                command.obj = command.obj * NOBJECTS + i;
                        }
                }
@@ -1175,7 +1175,7 @@ static phase_codes_t read(command_t command)
                               1); // Not really a sound, but oh well.
                }
        } else if (objects[command.obj].texts[0] == NULL ||
-                  PROP_IS_NOTFOUND(command.obj)) {
+                  OBJECT_IS_NOTFOUND(command.obj)) {
                speak(actions[command.verb].message);
        } else {
                pspeak(command.obj, study, true,
@@ -1351,9 +1351,9 @@ static phase_codes_t wave(verb_t verb, obj_t obj) {
        }
 
        if (game.objects[BIRD].prop == BIRD_UNCAGED &&
-           game.loc == game.objects[STEPS].place && PROP_IS_NOTFOUND(JADE)) {
+           game.loc == game.objects[STEPS].place && OBJECT_IS_NOTFOUND(JADE)) {
                drop(JADE, game.loc);
-               PROP_SET_FOUND(JADE);
+               OBJECT_SET_FOUND(JADE);
                --game.tally;
                rspeak(NECKLACE_FLY);
                return GO_CLEAROBJ;