} else if (command.obj == OYSTER && !game.clshnt && game.closed) {
game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
} else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) {
- rspeak(actspk[command.verb]);
+ rspeak(actions[command.verb].message);
} else
pspeak(command.obj, study, game.prop[command.obj]);
return GO_CLEAROBJ;
* (Only way to do so!) Axe also special for dragon, bear, and
* troll. Treasures special for troll. */
{
- int spk = actspk[command->verb];
+ int spk = actions[command->verb].message;
if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))command->obj = ROD2;
if (!TOTING(command->obj)) {
rspeak(spk);
* unless verb is "say", which snarfs arbitrary second word.
*/
{
- token_t spk = actspk[command->verb];
+ token_t spk = actions[command->verb].message;
if (command->part == unknown) {
/* Analyse an object word. See if the thing is here, whether
} else if (command->obj == ROD && HERE(ROD2)) {
command->obj = ROD2;
/* FALL THROUGH */;
- } else if ((command->verb == FIND || command->verb == INVENT) && command->wd2 <= 0)
+ } else if ((command->verb == FIND || command->verb == INVENTORY) && command->wd2 <= 0)
/* FALL THROUGH */;
else {
rspeak(NO_SEE, command->wd1, command->wd1x);
if (command->verb == SAY)command->obj = command->wd2;
if (command->obj == 0 || command->obj == INTRANSITIVE) {
/* Analyse an intransitive verb (ie, no object given yet). */
- switch (command->verb - 1) {
- case 0: /* CARRY */
+ switch (command->verb) {
+ case CARRY:
return vcarry(command->verb, INTRANSITIVE);
- case 1: /* DROP */
+ case DROP:
return GO_UNKNOWN;
- case 2: /* SAY */
+ case SAY:
return GO_UNKNOWN;
- case 3: /* UNLOC */
+ case UNLOCK:
return lock(command->verb, INTRANSITIVE);
- case 4: { /* NOTHI */
+ case NOTHING: {
rspeak(OK_MAN);
return (GO_CLEAROBJ);
}
- case 5: /* LOCK */
+ case LOCK:
return lock(command->verb, INTRANSITIVE);
- case 6: /* LIGHT */
+ case LIGHT:
return light(command->verb, INTRANSITIVE);
- case 7: /* EXTIN */
+ case EXTINGUISH:
return extinguish(command->verb, INTRANSITIVE);
- case 8: /* WAVE */
+ case WAVE:
return GO_UNKNOWN;
- case 9: /* CALM */
+ case TAME:
return GO_UNKNOWN;
- case 10: { /* WALK */
+ case GO: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 11: /* ATTAC */
+ case ATTACK:
return attack(input, command);
- case 12: /* POUR */
+ case POUR:
return pour(command->verb, command->obj);
- case 13: /* EAT */
+ case EAT:
return eat(command->verb, INTRANSITIVE);
- case 14: /* DRINK */
+ case DRINK:
return drink(command->verb, command->obj);
- case 15: /* RUB */
+ case RUB:
return GO_UNKNOWN;
- case 16: /* TOSS */
+ case THROW:
return GO_UNKNOWN;
- case 17: /* QUIT */
+ case QUIT:
return quit();
- case 18: /* FIND */
+ case FIND:
return GO_UNKNOWN;
- case 19: /* INVEN */
+ case INVENTORY:
return inven();
- case 20: /* FEED */
+ case FEED:
return GO_UNKNOWN;
- case 21: /* FILL */
+ case FILL:
return fill(command->verb, command->obj);
- case 22: /* BLAST */
+ case BLAST:
blast();
return GO_CLEAROBJ;
- case 23: /* SCOR */
+ case SCORE:
score(scoregame);
return GO_CLEAROBJ;
- case 24: /* FOO */
+ case GIANTWORDS:
return bigwords(command->wd1);
- case 25: /* BRIEF */
+ case BRIEF:
return brief();
- case 26: /* READ */
+ case READ:
command->obj = INTRANSITIVE;
return read(*command);
- case 27: /* BREAK */
+ case BREAK:
return GO_UNKNOWN;
- case 28: /* WAKE */
+ case WAKE:
return GO_UNKNOWN;
- case 29: /* SUSP */
+ case SAVE:
return suspend();
- case 30: /* RESU */
+ case RESUME:
return resume();
- case 31: /* FLY */
+ case FLY:
return fly(command->verb, INTRANSITIVE);
- case 32: /* LISTE */
+ case LISTEN:
return listen();
- case 33: /* ZZZZ */
+ case PART:
return reservoir();
+ default:
+ BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
}
- BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST);
}
/* FALLTHRU */
case transitive:
/* Analyse a transitive verb. */
- switch (command->verb - 1) {
- case 0: /* CARRY */
+ switch (command->verb) {
+ case CARRY:
return vcarry(command->verb, command->obj);
- case 1: /* DROP */
+ case DROP:
return discard(command->verb, command->obj, false);
- case 2: /* SAY */
+ case SAY:
return say(command);
- case 3: /* UNLOC */
+ case UNLOCK:
return lock(command->verb, command->obj);
- case 4: { /* NOTHI */
+ case NOTHING: {
rspeak(OK_MAN);
return (GO_CLEAROBJ);
}
- case 5: /* LOCK */
+ case LOCK:
return lock(command->verb, command->obj);
- case 6: /* LIGHT */
+ case LIGHT:
return light(command->verb, command->obj);
- case 7: /* EXTI */
+ case EXTINGUISH:
return extinguish(command->verb, command->obj);
- case 8: /* WAVE */
+ case WAVE:
return wave(command->verb, command->obj);
- case 9: { /* CALM */
+ case TAME: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 10: { /* WALK */
+ case GO: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 11: /* ATTAC */
+ case ATTACK:
return attack(input, command);
- case 12: /* POUR */
+ case POUR:
return pour(command->verb, command->obj);
- case 13: /* EAT */
+ case EAT:
return eat(command->verb, command->obj);
- case 14: /* DRINK */
+ case DRINK:
return drink(command->verb, command->obj);
- case 15: /* RUB */
+ case RUB:
return rub(command->verb, command->obj);
- case 16: /* TOSS */
+ case THROW:
return throw(input, command);
- case 17: { /* QUIT */
+ case QUIT: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 18: /* FIND */
+ case FIND:
return find(command->verb, command->obj);
- case 19: /* INVEN */
+ case INVENTORY:
return find(command->verb, command->obj);
- case 20: /* FEED */
+ case FEED:
return feed(command->verb, command->obj);
- case 21: /* FILL */
+ case FILL:
return fill(command->verb, command->obj);
- case 22: /* BLAST */
+ case BLAST:
blast();
return GO_CLEAROBJ;
- case 23: { /* SCOR */
+ case SCORE: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 24: { /* FOO */
+ case GIANTWORDS: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 25: { /* BRIEF */
+ case BRIEF: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 26: /* READ */
+ case READ:
return read(*command);
- case 27: /* BREAK */
+ case BREAK:
return vbreak(command->verb, command->obj);
- case 28: /* WAKE */
+ case WAKE:
return wake(command->verb, command->obj);
- case 29: { /* SUSP */
+ case SAVE: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 30: { /* RESU */
+ case RESUME: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 31: /* FLY */
+ case FLY:
return fly(command->verb, command->obj);
- case 32: { /* LISTE */
+ case LISTEN: {
rspeak(spk);
return GO_CLEAROBJ;
}
- case 33: /* ZZZZ */
+ case PART:
return reservoir();
- }
- BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST);
+ default:
+ BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
+ }
case unknown:
/* Unknown verb, couldn't deduce object - might need hint */
rspeak(WHAT_DO, command->wd1, command->wd1x);
return GO_CHECKHINT;
default:
- BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN);
+ BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE
}
}