= Open Adventure TODO =
-* Make a full walkthrough.
+The FORTRANish mess that once was is now mostly idiomatic C. Some issues
+remain to be cleaned up:
-* Translate the FORTRANish mess to actual C.
+* The program is still pretty much typeless. Some attempt has been
+ made to introduce semantic types, but the job is barely started.
+* More possible vase tests:
+ DROP VASE in the well house and confirm that you do/don't get points for it;
+ die while carrying the vase and confirm that it doesn't break.
+We are aware that the lamp currently used as the project logo is a
+hurricane lamp, not a proper miner's lamp. Submissions of potential
+replacement images would be welcome.