= Open Adventure TODO =
-The FORTRANish mess that once was is now mostly idiomatic C. Some issues
-remain to be cleaned up:
-
-* Remaining unstructured gotos in do_command().
-
-* The program is still pretty much typeless - full of magic numbers being
- sliced and diced in cryptic ways. Some attempt has been made to introduce
- semantic types, but the job is barely started.
-
-* More possible vase tests: FILL VASE while it's on the ground next to you;
- DROP VASE in the Soft Room; DROP VASE in the well house and confirm
- that you do/don't get points for it; die while carrying the vase and
- confirm that it doesn't break.
-
-We are aware that the lamp currently used as the project logo is a
-hurricane lamp, not a proper miner's lamp. Submissions of potential
-replacement images would be welcome.
-
+* We are aware that the lamp currently used as the project logo is a
+ hurricane lamp, not a proper miner's lamp. Submissions of potential
+ replacement images would be welcome.