* The program is still pretty much typeless. Some attempt has been
made to introduce semantic types, but the job is barely started.
-* More possible vase tests: FILL VASE while it's on the ground next to you;
+* More possible vase tests:
DROP VASE in the Soft Room; DROP VASE in the well house and confirm
that you do/don't get points for it; die while carrying the vase and
confirm that it doesn't break.
We are aware that the lamp currently used as the project logo is a
hurricane lamp, not a proper miner's lamp. Submissions of potential
replacement images would be welcome.
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