#:text
"The clerk's ears perk up, she stamps out a cigarette, and she
runs out of the room!\n")
(gameobj-set-loc! clerk (dyn-ref clerk 'room:lobby))
(slot-set! clerk 'patience 8)
(slot-set! clerk 'state 'on-duty)
#:text
"The clerk's ears perk up, she stamps out a cigarette, and she
runs out of the room!\n")
(gameobj-set-loc! clerk (dyn-ref clerk 'room:lobby))
(slot-set! clerk 'patience 8)
(slot-set! clerk 'state 'on-duty)