+(define-actor <disc-shield> (<gameobj>)
+ ((cmd-take disc-shield-take)))
+
+(define* (disc-shield-take gameobj message
+ #:key direct-obj
+ (player (message-from message)))
+ (create-gameobj <glowing-disc> (gameobj-gm gameobj)
+ player) ;; set loc to player to put in player's inventory
+ (<- player 'tell
+ #:text '((p "As you attempt to pull the shield / disk platter
+from the statue a shining outline appears around it... and a
+completely separate, glowing copy of the disc materializes into your
+hands!")
+ (p "You hear a voice whispering: "
+ (i "\"Share the software... and you'll be free...\"")))))
+
+;;; This is the disc that gets put in the player's inventory
+(define-actor <glowing-disc> (<gameobj>)
+ ((cmd-drop glowing-disc-drop-cmd))
+ (initial-props
+ #:allocation #:each-subclass
+ #:init-thunk (build-props
+ '((hd-platter? . #t))))
+ (name #:allocation #:each-subclass
+ #:init-value "a glowing disc")
+ (desc #:allocation #:each-subclass
+ #:init-value "A brightly glowing disc. It's shaped like a hard
+drive platter, not unlike the one from the statue it came from. It's
+labeled \"RL02.5\".")
+ (goes-by #:init-value '("glowing disc" "glowing platter"
+ "glowing disc platter" "glowing disk platter"
+ "platter" "disc" "disk" "glowing shield")))
+
+(define* (glowing-disc-drop-cmd gameobj message
+ #:key direct-obj
+ (player (message-from message)))
+ (<- player 'tell
+ #:text "You drop the glowing disc, and it shatters into a million
+pieces!")
+ (gameobj-self-destruct gameobj))
+