Fix strange bug in warp code.
[super-star-trek.git] / sst.py
diff --git a/sst.py b/sst.py
index fe04293f10fbbc7c98c28d1292e12016727ee91e..e140f259a97cb64e1041c515e5010a49df41f352 100755 (executable)
--- a/sst.py
+++ b/sst.py
@@ -13,7 +13,7 @@ on how to modify (and how not to modify!) this code.
 """
 import os, sys, math, curses, time, readline, cPickle, random, copy, gettext, getpass
 
 """
 import os, sys, math, curses, time, readline, cPickle, random, copy, gettext, getpass
 
-version="2.0"
+version="2.1"
 
 docpath        = (".", "../doc", "/usr/share/doc/sst")
 
 
 docpath        = (".", "../doc", "/usr/share/doc/sst")
 
@@ -363,6 +363,8 @@ class Gamestate:
         self.cryprob = 0.0     # probability that crystal will work
         self.probe = None      # object holding probe course info
         self.height = 0.0      # height of orbit around planet
         self.cryprob = 0.0     # probability that crystal will work
         self.probe = None      # object holding probe course info
         self.height = 0.0      # height of orbit around planet
+        self.score = 0.0       # overall score
+        self.perdate = 0.0     # rate of kills
         self.idebug = False    # Debugging instrumentation enabled?
     def recompute(self):
         # Stas thinks this should be (C expression): 
         self.idebug = False    # Debugging instrumentation enabled?
     def recompute(self):
         # Stas thinks this should be (C expression): 
@@ -414,7 +416,7 @@ def randreal(*args):
 
 def welcoming(iq):
     "Would this quadrant welcome another Klingon?"
 
 def welcoming(iq):
     "Would this quadrant welcome another Klingon?"
-    return iq.valid_Quadrant() and \
+    return iq.valid_quadrant() and \
        not game.state.galaxy[iq.i][iq.j].supernova and \
        game.state.galaxy[iq.i][iq.j].klingons < MAXKLQUAD
 
        not game.state.galaxy[iq.i][iq.j].supernova and \
        game.state.galaxy[iq.i][iq.j].klingons < MAXKLQUAD
 
@@ -661,7 +663,7 @@ def moveklings():
         for enemy in game.enemies:
             if enemy.type in ('K', 'R'):
                movebaddy(enemy)
         for enemy in game.enemies:
             if enemy.type in ('K', 'R'):
                movebaddy(enemy)
-    game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist))
+    sortenemies()
 
 def movescom(iq, avoid):
     "Commander movement helper." 
 
 def movescom(iq, avoid):
     "Commander movement helper." 
@@ -687,7 +689,7 @@ def movescom(iq, avoid):
        game.klhere -= 1
        if game.condition != "docked":
            newcnd()
        game.klhere -= 1
        if game.condition != "docked":
            newcnd()
-        game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist))
+        sortenemies()
     # check for a helpful planet 
     for i in range(game.inplan):
        if game.state.planets[i].quadrant == game.state.kscmdr and \
     # check for a helpful planet 
     for i in range(game.inplan):
        if game.state.planets[i].quadrant == game.state.kscmdr and \
@@ -726,7 +728,7 @@ def supercommander():
            unschedule(FSCMOVE)
            return
        sc = game.state.kscmdr
            unschedule(FSCMOVE)
            return
        sc = game.state.kscmdr
-        for base in game.state.baseq:
+        for (i, base) in enumerate(game.state.baseq):
            basetbl.append((i, (base - sc).distance()))
        if game.state.baseq > 1:
             basetbl.sort(lambda x, y: cmp(x[1], y[1]))
            basetbl.append((i, (base - sc).distance()))
        if game.state.baseq > 1:
             basetbl.sort(lambda x, y: cmp(x[1], y[1]))
@@ -913,7 +915,7 @@ def doshield(shraise):
                    action = "SHUP"
                else:
                    scanner.chew()
                    action = "SHUP"
                else:
                    scanner.chew()
-                   return    
+                   return
     if action == "SHUP": # raise shields 
        if game.shldup:
            prout(_("Shields already up."))
     if action == "SHUP": # raise shields 
        if game.shldup:
            prout(_("Shields already up."))
@@ -1071,7 +1073,7 @@ def torpedo(origin, bearing, dispersion, number, nburst):
        if not w.valid_sector():
            break
        iquad=game.quad[w.i][w.j]
        if not w.valid_sector():
            break
        iquad=game.quad[w.i][w.j]
-       tracktorpedo(origin, w, step, number, nburst, iquad)
+       tracktorpedo(w, step, number, nburst, iquad)
        if iquad=='.':
            continue
        # hit something 
        if iquad=='.':
            continue
        # hit something 
@@ -1105,7 +1107,7 @@ def torpedo(origin, bearing, dispersion, number, nburst):
             prout(_(" displaced by blast to Sector %s ") % bumpto)
             for enemy in game.enemies:
                 enemy.kdist = enemy.kavgd = (game.sector-enemy.location).distance()
             prout(_(" displaced by blast to Sector %s ") % bumpto)
             for enemy in game.enemies:
                 enemy.kdist = enemy.kavgd = (game.sector-enemy.location).distance()
-            game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist))
+            sortenemies()
             return None
        elif iquad in ('C', 'S', 'R', 'K'): # Hit a regular enemy 
            # find the enemy 
             return None
        elif iquad in ('C', 'S', 'R', 'K'): # Hit a regular enemy 
            # find the enemy 
@@ -1148,7 +1150,7 @@ def torpedo(origin, bearing, dispersion, number, nburst):
                 game.quad[bumpto.i][bumpto.j]=iquad
                 for enemy in game.enemies:
                     enemy.kdist = enemy.kavgd = (game.sector-enemy.location).distance()
                 game.quad[bumpto.i][bumpto.j]=iquad
                 for enemy in game.enemies:
                     enemy.kdist = enemy.kavgd = (game.sector-enemy.location).distance()
-                game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist))
+                sortenemies()
             return None
        elif iquad == 'B': # Hit a base 
            skip(1)
             return None
        elif iquad == 'B': # Hit a base 
            skip(1)
@@ -1219,7 +1221,7 @@ def torpedo(origin, bearing, dispersion, number, nburst):
            return None
        elif iquad == 'T':  # Hit a Tholian 
            h1 = 700.0 + randrange(100) - \
            return None
        elif iquad == 'T':  # Hit a Tholian 
            h1 = 700.0 + randrange(100) - \
-               1000.0 * (w-origin).distance() * math.fabs(math.sin(bullseye-angle))
+               1000.0 * (w-origin).distance() * math.fabs(math.sin(bullseye-track.angle))
            h1 = math.fabs(h1)
            if h1 >= 600:
                game.quad[w.i][w.j] = '.'
            h1 = math.fabs(h1)
            if h1 >= 600:
                game.quad[w.i][w.j] = '.'
@@ -1421,7 +1423,7 @@ def attack(torps_ok):
     # After attack, reset average distance to enemies 
     for enemy in game.enemies:
        enemy.kavgd = enemy.kdist
     # After attack, reset average distance to enemies 
     for enemy in game.enemies:
        enemy.kavgd = enemy.kdist
-    game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist))
+    sortenemies()
     return
                
 def deadkl(w, type, mv):
     return
                
 def deadkl(w, type, mv):
@@ -2175,13 +2177,13 @@ def events():
                 for ibq in game.state.baseq:
                    for cmdr in game.state.kcmdr: 
                        if ibq == cmdr and ibq != game.quadrant and ibq != game.state.kscmdr:
                 for ibq in game.state.baseq:
                    for cmdr in game.state.kcmdr: 
                        if ibq == cmdr and ibq != game.quadrant and ibq != game.state.kscmdr:
-                           raise ibq
+                           raise JumpOut
                 else:
                     # no match found -- try later 
                     schedule(FBATTAK, expran(0.3*game.intime))
                     unschedule(FCDBAS)
                     continue
                 else:
                     # no match found -- try later 
                     schedule(FBATTAK, expran(0.3*game.intime))
                     unschedule(FCDBAS)
                     continue
-            except Coord:
+            except JumpOut:
                 pass
            # commander + starbase combination found -- launch attack 
            game.battle = ibq
                 pass
            # commander + starbase combination found -- launch attack 
            game.battle = ibq
@@ -2491,7 +2493,7 @@ def nova(nov):
                         finish(FNOVA)
                         return
                     # add in course nova contributes to kicking starship
                         finish(FNOVA)
                         return
                     # add in course nova contributes to kicking starship
-                    bump += (game.sector-hits[mm]).sgn()
+                    bump += (game.sector-hits[-1]).sgn()
                 elif iquad == 'K': # kill klingon 
                     deadkl(neighbor, iquad, neighbor)
                 elif iquad in ('C','S','R'): # Damage/destroy big enemies 
                 elif iquad == 'K': # kill klingon 
                     deadkl(neighbor, iquad, neighbor)
                 elif iquad in ('C','S','R'): # Damage/destroy big enemies 
@@ -2502,7 +2504,7 @@ def nova(nov):
                     if game.enemies[ll].power <= 0.0:
                         deadkl(neighbor, iquad, neighbor)
                         break
                     if game.enemies[ll].power <= 0.0:
                         deadkl(neighbor, iquad, neighbor)
                         break
-                    newc = neighbor + neighbor - hits[mm]
+                    newc = neighbor + neighbor - hits[-1]
                     proutn(crmena(True, iquad, "sector", neighbor) + _(" damaged"))
                     if not newc.valid_sector():
                         # can't leave quadrant 
                     proutn(crmena(True, iquad, "sector", neighbor) + _(" damaged"))
                     if not newc.valid_sector():
                         # can't leave quadrant 
@@ -2662,7 +2664,6 @@ def selfdestruct():
     prout(_("SELF-DESTRUCT-SEQUENCE-WILL-BE-ABORTED"))
     skip(1)
     scanner.next()
     prout(_("SELF-DESTRUCT-SEQUENCE-WILL-BE-ABORTED"))
     skip(1)
     scanner.next()
-    scanner.chew()
     if game.passwd != scanner.token:
        prouts(_("PASSWORD-REJECTED;"))
        skip(1)
     if game.passwd != scanner.token:
        prouts(_("PASSWORD-REJECTED;"))
        skip(1)
@@ -2690,11 +2691,9 @@ def kaboom():
     skip(1)
     if len(game.enemies) != 0:
        whammo = 25.0 * game.energy
     skip(1)
     if len(game.enemies) != 0:
        whammo = 25.0 * game.energy
-       l=1
-       while l <= len(game.enemies):
+       for l in range(len(game.enemies)):
            if game.enemies[l].power*game.enemies[l].kdist <= whammo: 
                deadkl(game.enemies[l].location, game.quad[game.enemies[l].location.i][game.enemies[l].location.j], game.enemies[l].location)
            if game.enemies[l].power*game.enemies[l].kdist <= whammo: 
                deadkl(game.enemies[l].location, game.quad[game.enemies[l].location.i][game.enemies[l].location.j], game.enemies[l].location)
-           l += 1
     finish(FDILITHIUM)
                                
 def killrate():
     finish(FDILITHIUM)
                                
 def killrate():
@@ -2918,11 +2917,10 @@ def finish(ifin):
 def score():
     "Compute player's score."
     timused = game.state.date - game.indate
 def score():
     "Compute player's score."
     timused = game.state.date - game.indate
-    iskill = game.skill
     if (timused == 0 or (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0) and timused < 5.0:
        timused = 5.0
     if (timused == 0 or (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0) and timused < 5.0:
        timused = 5.0
-    perdate = killrate()
-    ithperd = 500*perdate + 0.5
+    game.perdate = killrate()
+    ithperd = 500*game.perdate + 0.5
     iwon = 0
     if game.gamewon:
        iwon = 100*game.skill
     iwon = 0
     if game.gamewon:
        iwon = 100*game.skill
@@ -2932,7 +2930,7 @@ def score():
        klship = 1
     else:
        klship = 2
        klship = 1
     else:
        klship = 2
-    iscore = 10*(game.inkling - game.state.remkl) \
+    game.score = 10*(game.inkling - game.state.remkl) \
              + 50*(game.incom - len(game.state.kcmdr)) \
              + ithperd + iwon \
              + 20*(game.inrom - game.state.nromrem) \
              + 50*(game.incom - len(game.state.kcmdr)) \
              + ithperd + iwon \
              + 20*(game.inrom - game.state.nromrem) \
@@ -2940,7 +2938,7 @@ def score():
             - game.state.nromrem \
              - badpoints()
     if not game.alive:
             - game.state.nromrem \
              - badpoints()
     if not game.alive:
-       iscore -= 200
+       game.score -= 200
     skip(2)
     prout(_("Your score --"))
     if game.inrom - game.state.nromrem:
     skip(2)
     prout(_("Your score --"))
     if game.inrom - game.state.nromrem:
@@ -2960,7 +2958,7 @@ def score():
              (game.inscom - game.state.nscrem, 200*(game.inscom - game.state.nscrem)))
     if ithperd:
        prout(_("%6.2f Klingons per stardate              %5d") %
              (game.inscom - game.state.nscrem, 200*(game.inscom - game.state.nscrem)))
     if ithperd:
        prout(_("%6.2f Klingons per stardate              %5d") %
-             (perdate, ithperd))
+             (game.perdate, ithperd))
     if game.state.starkl:
        prout(_("%6d stars destroyed by your action     %5d") %
              (game.state.starkl, -5*game.state.starkl))
     if game.state.starkl:
        prout(_("%6d stars destroyed by your action     %5d") %
              (game.state.starkl, -5*game.state.starkl))
@@ -2996,7 +2994,7 @@ def score():
        elif game.skill ==  SKILL_EMERITUS:     proutn(_("Emeritus game"))
        prout("           %5d" % iwon)
     skip(1)
        elif game.skill ==  SKILL_EMERITUS:     proutn(_("Emeritus game"))
        prout("           %5d" % iwon)
     skip(1)
-    prout(_("TOTAL SCORE                               %5d") % iscore)
+    prout(_("TOTAL SCORE                               %5d") % game.score)
 
 def plaque():
     "Emit winner's commemmorative plaque." 
 
 def plaque():
     "Emit winner's commemmorative plaque." 
@@ -3052,8 +3050,8 @@ def plaque():
     timestring = time.ctime()
     fp.write(_("                                                 This day of %.6s %.4s, %.8s\n\n") %
                     (timestring+4, timestring+20, timestring+11))
     timestring = time.ctime()
     fp.write(_("                                                 This day of %.6s %.4s, %.8s\n\n") %
                     (timestring+4, timestring+20, timestring+11))
-    fp.write(_("                                                        Your score:  %d\n\n") % iscore)
-    fp.write(_("                                                    Klingons per stardate:  %.2f\n") % perdate)
+    fp.write(_("                                                        Your score:  %d\n\n") % game.score)
+    fp.write(_("                                                    Klingons per stardate:  %.2f\n") % game.perdate)
     fp.close()
 
 # Code from io.c begins here
     fp.close()
 
 # Code from io.c begins here
@@ -3160,16 +3158,11 @@ def skip(i):
     "Skip i lines.  Pause game if this would cause a scrolling event."
     for dummy in range(i):
        if game.options & OPTION_CURSES:
     "Skip i lines.  Pause game if this would cause a scrolling event."
     for dummy in range(i):
        if game.options & OPTION_CURSES:
-            (y, x) = curwnd.getyx()
-            (my, mx) = curwnd.getmaxyx()
-           if curwnd == message_window and y >= my - 2:
-               pause_game()
-               clrscr()
-           else:
-                try:
-                    curwnd.move(y+1, 0)
-                except curses.error:
-                    pass
+           (y, x) = curwnd.getyx()
+           try:
+               curwnd.move(y+1, 0)
+           except curses.error:
+               pass
        else:
             global linecount
            linecount += 1
        else:
             global linecount
            linecount += 1
@@ -3181,6 +3174,11 @@ def skip(i):
 def proutn(line):
     "Utter a line with no following line feed."
     if game.options & OPTION_CURSES:
 def proutn(line):
     "Utter a line with no following line feed."
     if game.options & OPTION_CURSES:
+       (y, x) = curwnd.getyx()
+       (my, mx) = curwnd.getmaxyx()
+       if curwnd == message_window and y >= my - 2:
+           pause_game()
+           clrscr()
        curwnd.addstr(line)
        curwnd.refresh()
     else:
        curwnd.addstr(line)
        curwnd.refresh()
     else:
@@ -3347,7 +3345,7 @@ def warble():
        #nosound()
         pass
 
        #nosound()
         pass
 
-def tracktorpedo(origin, w, step, i, n, iquad):
+def tracktorpedo(w, step, i, n, iquad):
     "Torpedo-track animation." 
     if not game.options & OPTION_CURSES:
        if step == 1:
     "Torpedo-track animation." 
     if not game.options & OPTION_CURSES:
        if step == 1:
@@ -3532,7 +3530,7 @@ def imove(icourse=None, noattack=False):
         if icourse.origin.quadrant() != icourse.location.quadrant():
             newquadrant(noattack)
             break
         if icourse.origin.quadrant() != icourse.location.quadrant():
             newquadrant(noattack)
             break
-        elif check_collision(icourse, w):
+        elif check_collision(w):
             print "Collision detected"
             break
         else:
             print "Collision detected"
             break
         else:
@@ -3544,7 +3542,7 @@ def imove(icourse=None, noattack=False):
             finald = (w-enemy.location).distance()
             enemy.kavgd = 0.5 * (finald + enemy.kdist)
             enemy.kdist = finald
             finald = (w-enemy.location).distance()
             enemy.kavgd = 0.5 * (finald + enemy.kdist)
             enemy.kdist = finald
-        game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist))
+        sortenemies()
         if not game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
             attack(torps_ok=False)
         for enemy in game.enemies:
         if not game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
             attack(torps_ok=False)
         for enemy in game.enemies:
@@ -3890,8 +3888,10 @@ def warp(wcourse, involuntary):
                twarp = True
        if blooey or twarp:
            # If time warp or engine damage, check path 
                twarp = True
        if blooey or twarp:
            # If time warp or engine damage, check path 
-           # If it is obstructed, don't do warp or damage 
-            for m_unused in range(wcourse.moves):
+           # If it is obstructed, don't do warp or damage
+            look = wcourse.moves
+            while look > 0:
+                look -= 1
                 wcourse.next()
                 w = wcourse.sector()
                 if not w.valid_sector():
                 wcourse.next()
                 w = wcourse.sector()
                 if not w.valid_sector():
@@ -3901,7 +3901,7 @@ def warp(wcourse, involuntary):
                    twarp = False
             wcourse.reset()
     # Activate Warp Engines and pay the cost 
                    twarp = False
             wcourse.reset()
     # Activate Warp Engines and pay the cost 
-    imove(course, noattack=False)
+    imove(wcourse, noattack=False)
     if game.alldone:
        return
     game.energy -= wcourse.power(game.warpfac)
     if game.alldone:
        return
     game.energy -= wcourse.power(game.warpfac)
@@ -4189,7 +4189,7 @@ def mayday():
        elif m == 2: proutn(_("2nd"))
        elif m == 3: proutn(_("3rd"))
        proutn(_(" attempt to re-materialize ") + crmshp())
        elif m == 2: proutn(_("2nd"))
        elif m == 3: proutn(_("3rd"))
        proutn(_(" attempt to re-materialize ") + crmshp())
-       game.quad[ix][iy]=('-','o','O')[m-1]
+       game.quad[game.sector.i][game.sector.j]=('-','o','O')[m-1]
         textcolor(RED)
        warble()
        if randreal() > probf:
         textcolor(RED)
        warble()
        if randreal() > probf:
@@ -4198,13 +4198,13 @@ def mayday():
         textcolor(DEFAULT)
        curses.delay_output(500)
     if m > 3:
         textcolor(DEFAULT)
        curses.delay_output(500)
     if m > 3:
-       game.quad[ix][iy]='?'
+       game.quad[game.sector.i][game.sector.j]='?'
        game.alive = False
        drawmaps(1)
        setwnd(message_window)
        finish(FMATERIALIZE)
        return
        game.alive = False
        drawmaps(1)
        setwnd(message_window)
        finish(FMATERIALIZE)
        return
-    game.quad[ix][iy]=game.ship
+    game.quad[game.sector.i][game.sector.j]=game.ship
     textcolor(GREEN);
     prout(_("succeeds."))
     textcolor(DEFAULT);
     textcolor(GREEN);
     prout(_("succeeds."))
     textcolor(DEFAULT);
@@ -4789,7 +4789,7 @@ def attackreport(curt):
 def report():
     # report on general game status 
     scanner.chew()
 def report():
     # report on general game status 
     scanner.chew()
-    s1 = "" and game.thawed and _("thawed ")
+    s1 = (game.thawed and _("thawed ")) or ""
     s2 = {1:"short", 2:"medium", 4:"long"}[game.length]
     s3 = (None, _("novice"), _("fair"),
           _("good"), _("expert"), _("emeritus"))[game.skill]
     s2 = {1:"short", 2:"medium", 4:"long"}[game.length]
     s3 = (None, _("novice"), _("fair"),
           _("good"), _("expert"), _("emeritus"))[game.skill]
@@ -5216,6 +5216,7 @@ def freeze(boss):
 
 def thaw():
     "Retrieve saved game."
 
 def thaw():
     "Retrieve saved game."
+    global game
     game.passwd[0] = '\0'
     key = scanner.next()
     if key == "IHEOL":
     game.passwd[0] = '\0'
     key = scanner.next()
     if key == "IHEOL":
@@ -5334,10 +5335,21 @@ def setup():
     game.nkinks = game.nhelp = game.casual = game.abandoned = 0
     game.iscate = game.resting = game.imine = game.icrystl = game.icraft = False
     game.isatb = game.state.nplankl = 0
     game.nkinks = game.nhelp = game.casual = game.abandoned = 0
     game.iscate = game.resting = game.imine = game.icrystl = game.icraft = False
     game.isatb = game.state.nplankl = 0
-    game.state.starkl = game.state.basekl = 0
+    game.state.starkl = game.state.basekl = game.state.nworldkl = 0
     game.iscraft = "onship"
     game.landed = False
     game.alive = True
     game.iscraft = "onship"
     game.landed = False
     game.alive = True
+
+    # the galaxy
+    game.state.galaxy = fill2d(GALSIZE, lambda i_unused, j_unused: Quadrant())
+    # the starchart
+    game.state.chart = fill2d(GALSIZE, lambda i_unused, j_unused: Page())
+
+    game.state.planets = []      # Planet information
+    game.state.baseq = []      # Base quadrant coordinates
+    game.state.kcmdr = []      # Commander quadrant coordinates
+    game.statekscmdr = Coord() # Supercommander quadrant coordinates
+
     # Starchart is functional but we've never seen it
     game.lastchart = FOREVER
     # Put stars in the galaxy
     # Starchart is functional but we've never seen it
     game.lastchart = FOREVER
     # Put stars in the galaxy
@@ -5495,6 +5507,8 @@ def setup():
     if game.state.nscrem:
        prout(_("  YOU'LL NEED IT."))
     waitfor()
     if game.state.nscrem:
        prout(_("  YOU'LL NEED IT."))
     waitfor()
+    clrscr()
+    setwnd(message_window)
     newqad()
     if len(game.enemies) - (thing == game.quadrant) - (game.tholian != None):
        game.shldup = True
     newqad()
     if len(game.enemies) - (thing == game.quadrant) - (game.tholian != None):
        game.shldup = True
@@ -5507,8 +5521,9 @@ def choose():
        game.tourn = game.length = 0
        game.thawed = False
        game.skill = SKILL_NONE
        game.tourn = game.length = 0
        game.thawed = False
        game.skill = SKILL_NONE
-       if not scanner.inqueue: # Can start with command line options 
-           proutn(_("Would you like a regular, tournament, or saved game? "))
+       scanner.chew()
+#      if not scanner.inqueue: # Can start with command line options 
+       proutn(_("Would you like a regular, tournament, or saved game? "))
         scanner.next()
         if scanner.sees("tournament"):
            while scanner.next() == "IHEOL":
         scanner.next()
         if scanner.sees("tournament"):
            while scanner.next() == "IHEOL":
@@ -5534,7 +5549,7 @@ def choose():
            return True
         if scanner.sees("regular"):
            break
            return True
         if scanner.sees("regular"):
            break
-       proutn(_("What is \"%s\"?") % scanner.token)
+       proutn(_("What is \"%s\"? ") % scanner.token)
        scanner.chew()
     while game.length==0 or game.skill==SKILL_NONE:
        if scanner.next() == "IHALPHA":
        scanner.chew()
     while game.length==0 or game.skill==SKILL_NONE:
        if scanner.next() == "IHALPHA":
@@ -5630,6 +5645,10 @@ def newkling():
     "Drop new Klingon into current quadrant."
     return Enemy('K', loc=dropin(), power=randreal(300,450)+25.0*game.skill)
 
     "Drop new Klingon into current quadrant."
     return Enemy('K', loc=dropin(), power=randreal(300,450)+25.0*game.skill)
 
+def sortenemies():
+    "Sort enemies by distance so 'nearest' is meaningful."
+    game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist))
+
 def newqad():
     "Set up a new state of quadrant, for when we enter or re-enter it."
     game.justin = True
 def newqad():
     "Set up a new state of quadrant, for when we enter or re-enter it."
     game.justin = True
@@ -5723,7 +5742,7 @@ def newqad():
                game.quad[QUADSIZE-1][0] = 'X'
            if game.quad[QUADSIZE-1][QUADSIZE-1]=='.':
                game.quad[QUADSIZE-1][QUADSIZE-1] = 'X'
                game.quad[QUADSIZE-1][0] = 'X'
            if game.quad[QUADSIZE-1][QUADSIZE-1]=='.':
                game.quad[QUADSIZE-1][QUADSIZE-1] = 'X'
-    game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist))
+    sortenemies()
     # And finally the stars
     for i in range(q.stars):
        dropin('*')
     # And finally the stars
     for i in range(q.stars):
        dropin('*')
@@ -5760,54 +5779,55 @@ def setpassword():
 
 # Code from sst.c begins here
 
 
 # Code from sst.c begins here
 
-commands = {
-    "SRSCAN":          OPTION_TTY,
-    "STATUS":          OPTION_TTY,
-    "REQUEST":         OPTION_TTY,
-    "LRSCAN":          OPTION_TTY,
-    "PHASERS":         0,
-    "TORPEDO":         0,
-    "PHOTONS":         0,
-    "MOVE":            0,
-    "SHIELDS":         0,
-    "DOCK":            0,
-    "DAMAGES":         0,
-    "CHART":           0,
-    "IMPULSE":         0,
-    "REST":            0,
-    "WARP":            0,
-    "SCORE":           0,
-    "SENSORS":         OPTION_PLANETS,
-    "ORBIT":           OPTION_PLANETS,
-    "TRANSPORT":       OPTION_PLANETS,
-    "MINE":            OPTION_PLANETS,
-    "CRYSTALS":        OPTION_PLANETS,
-    "SHUTTLE":         OPTION_PLANETS,
-    "PLANETS":         OPTION_PLANETS,
-    "REPORT":          0,
-    "COMPUTER":        0,
-    "COMMANDS":        0,
-    "EMEXIT":          0,
-    "PROBE":           OPTION_PROBE,
-    "SAVE":            0,
-    "FREEZE":          0,      # Synonym for SAVE
-    "ABANDON":         0,
-    "DESTRUCT":        0,
-    "DEATHRAY":        0,
-    "DEBUG":           0,
-    "MAYDAY":          0,
-    "SOS":             0,      # Synonym for MAYDAY
-    "CALL":            0,      # Synonym for MAYDAY
-    "QUIT":            0,
-    "HELP":            0,
-}
+commands = [
+    ("SRSCAN",         OPTION_TTY),
+    ("STATUS",         OPTION_TTY),
+    ("REQUEST",        OPTION_TTY),
+    ("LRSCAN",         OPTION_TTY),
+    ("PHASERS",        0),
+    ("TORPEDO",        0),
+    ("PHOTONS",        0),
+    ("MOVE",           0),
+    ("SHIELDS",        0),
+    ("DOCK",           0),
+    ("DAMAGES",        0),
+    ("CHART",          0),
+    ("IMPULSE",        0),
+    ("REST",           0),
+    ("WARP",           0),
+    ("SCORE",          0),
+    ("SENSORS",        OPTION_PLANETS),
+    ("ORBIT",          OPTION_PLANETS),
+    ("TRANSPORT",      OPTION_PLANETS),
+    ("MINE",           OPTION_PLANETS),
+    ("CRYSTALS",       OPTION_PLANETS),
+    ("SHUTTLE",        OPTION_PLANETS),
+    ("PLANETS",        OPTION_PLANETS),
+    ("REPORT",         0),
+    ("COMPUTER",       0),
+    ("COMMANDS",       0),
+    ("EMEXIT",         0),
+    ("PROBE",          OPTION_PROBE),
+    ("SAVE",           0),
+    ("FREEZE",         0),     # Synonym for SAVE
+    ("ABANDON",        0),
+    ("DESTRUCT",       0),
+    ("DEATHRAY",       0),
+    ("DEBUG",          0),
+    ("MAYDAY",         0),
+    ("SOS",            0),     # Synonym for MAYDAY
+    ("CALL",           0),     # Synonym for MAYDAY
+    ("QUIT",           0),
+    ("HELP",           0),
+    ("",               0),
+]
 
 def listCommands():
     "Generate a list of legal commands."
     prout(_("LEGAL COMMANDS ARE:"))
     emitted = 0
 
 def listCommands():
     "Generate a list of legal commands."
     prout(_("LEGAL COMMANDS ARE:"))
     emitted = 0
-    for key in commands:
-       if not commands[key] or (commands[key] & game.options):
+    for (key, opt) in commands:
+       if not opt or (opt & game.options):
             proutn("%-12s " % key)
             emitted += 1
             if emitted % 5 == 4:
             proutn("%-12s " % key)
             emitted += 1
             if emitted % 5 == 4:
@@ -5825,7 +5845,8 @@ def helpme():
        setwnd(message_window)
        if key == "IHEOL":
            return
        setwnd(message_window)
        if key == "IHEOL":
            return
-        if scanner.token.upper() in commands or scanner.token == "ABBREV":
+       cmds = map(lambda x: x[0], commands)
+       if scanner.token.upper() in cmds or scanner.token.upper() == "ABBREV":
            break
        skip(1)
        listCommands()
            break
        skip(1)
        listCommands()
@@ -5869,8 +5890,6 @@ def helpme():
 
 def makemoves():
     "Command-interpretation loop."
 
 def makemoves():
     "Command-interpretation loop."
-    clrscr()
-    setwnd(message_window)
     while True:        # command loop 
        drawmaps(1)
         while True:    # get a command 
     while True:        # command loop 
        drawmaps(1)
         while True:    # get a command 
@@ -5890,16 +5909,19 @@ def makemoves():
            clrscr()
            setwnd(message_window)
            clrscr()
            clrscr()
            setwnd(message_window)
            clrscr()
-            candidates = filter(lambda x: x.startswith(scanner.token.upper()),
-                                commands)
-            if len(candidates) == 1:
-                cmd = candidates[0]
-                break
-            elif candidates and not (game.options & OPTION_PLAIN):
-                prout("Commands with prefix '%s': %s" % (scanner.token, " ".join(candidates)))
-            else:
+           abandon_passed = False
+           for (cmd, opt) in commands:
+               # commands after ABANDON cannot be abbreviated
+               if cmd == "ABANDON":
+                   abandon_passed = True
+               if cmd == scanner.token.upper() or (not abandon_passed \
+                       and cmd.startswith(scanner.token.upper())):
+                   break;
+           if cmd == "":
                 listCommands()
                 continue
                 listCommands()
                 continue
+            else:
+               break;
        if cmd == "SRSCAN":             # srscan
            srscan()
        elif cmd == "STATUS":           # status
        if cmd == "SRSCAN":             # srscan
            srscan()
        elif cmd == "STATUS":           # status
@@ -6347,3 +6369,5 @@ if __name__ == '__main__':
         if logfp:
             logfp.close()
         print ""
         if logfp:
             logfp.close()
         print ""
+
+# End.