for (i = 0; i < game.inplan; i++) {
if ((game.state.plnets[i].known != unknown
&& game.state.plnets[i].crystals != 0)
for (i = 0; i < game.inplan; i++) {
if ((game.state.plnets[i].known != unknown
&& game.state.plnets[i].crystals != 0)
proutn(cramlc(quadrant, game.state.plnets[i].w));
proutn(" class ");
proutn(classes[game.state.plnets[i].pclass]);
proutn(cramlc(quadrant, game.state.plnets[i].w));
proutn(" class ");
proutn(classes[game.state.plnets[i].pclass]);
if (consumeTime()) return;
game.height = (1400.0+7200.0*Rand());
prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
if (consumeTime()) return;
game.height = (1400.0+7200.0*Rand());
prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);