for (loop = 1; loop <= maxloop; loop++)
if (same(game.state.baseq[loop], nq)) {
game.state.baseq[loop] = game.state.baseq[game.state.rembase];
for (loop = 1; loop <= maxloop; loop++)
if (same(game.state.baseq[loop], nq)) {
game.state.baseq[loop] = game.state.baseq[game.state.rembase];