X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fevents.c;h=7acb042fa8ba76803a2e57773b68f6fcb51e9a1b;hp=b4d465888957c1a71c68c0db4394e7d92b19ad84;hb=4207ce95e80fe7e2d5114079fa4255e0ad506618;hpb=f5a89916bc70a66b6fa6a3abc4c36023503cd380;ds=sidebyside diff --git a/src/events.c b/src/events.c index b4d4658..7acb042 100644 --- a/src/events.c +++ b/src/events.c @@ -317,7 +317,7 @@ void events(void) if (i > game.state.remcom || game.state.rembase == 0 || !game.state.galaxy[game.battle.x][game.battle.y].starbase) { /* No action to take after all */ - game.battle.x = game.battle.y = 0; + invalidate(game.battle); break; } } @@ -358,9 +358,8 @@ void events(void) game.battle = hold; game.isatb = 0; } - else { - game.battle.x = game.battle.y = 0; - } + else + invalidate(game.battle); break; case FSCMOVE: /* Supercommander moves */ schedule(FSCMOVE, 0.2777); @@ -676,7 +675,8 @@ void nova(coord nov) crmena(true, IHP, sector, scratch); prout(_(" destroyed.")); DESTROY(&game.state.plnets[game.iplnet]); - game.iplnet = game.plnet.x = game.plnet.y = 0; + game.iplnet = 0; + invalidate(game.plnet); if (game.landed) { finish(FPNOVA); return; @@ -690,7 +690,7 @@ void nova(coord nov) break; game.state.baseq[i] = game.state.baseq[game.state.rembase]; game.state.rembase--; - game.base.x = game.base.y = 0; + invalidate(game.base); game.state.basekl++; newcnd(); crmena(true, IHB, sector, scratch); @@ -875,7 +875,7 @@ void snova(bool induced, coord *w) for (l = 1; l <= maxloop; l++) { if (same(game.state.kcmdr[l], nq)) { game.state.kcmdr[l] = game.state.kcmdr[game.state.remcom]; - game.state.kcmdr[game.state.remcom].x = game.state.kcmdr[game.state.remcom].y = 0; + invalidate(game.state.kcmdr[game.state.remcom]); game.state.remcom--; kldead--; if (game.state.remcom==0) unschedule(FTBEAM); @@ -902,7 +902,7 @@ void snova(bool induced, coord *w) for (loop = 1; loop <= maxloop; loop++) if (same(game.state.baseq[loop], nq)) { game.state.baseq[loop] = game.state.baseq[game.state.rembase]; - game.state.baseq[game.state.rembase].x = game.state.baseq[game.state.rembase].y = 0; + invalidate(game.state.baseq[game.state.rembase]); game.state.rembase--; break; }