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Encapsulate object-state state tests and setttings in macros.
[open-adventure.git]
/
score.c
diff --git
a/score.c
b/score.c
index 2e804e4983741789f25190a076820df3e04088fd..ed9cdeda34263281610372603e9da659ff906979 100644
(file)
--- a/
score.c
+++ b/
score.c
@@
-50,7
+50,7
@@
int score(enum termination mode)
k = 16;
if (game.objects[i].prop > STATE_NOTFOUND)
score += 2;
k = 16;
if (game.objects[i].prop > STATE_NOTFOUND)
score += 2;
- if (game.objects[i].place == LOC_BUILDING &&
game.objects[i].prop == STATE_FOUND
)
+ if (game.objects[i].place == LOC_BUILDING &&
PROP_IS_FOUND(i)
)
score += k - 2;
mxscor += k;
}
score += k - 2;
mxscor += k;
}