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Localizing variables
[open-adventure.git]
/
score.c
diff --git
a/score.c
b/score.c
index 3f8d6a291d6e52af44895143814ead7aebc3f4ed..d49eff80338c2a816970b45b418b773ad39b8065 100644
(file)
--- a/
score.c
+++ b/
score.c
@@
-10,7
+10,7
@@
void score(long mode)
/* mode is <0 if scoring, >0 if quitting, =0 if died or won */
{
void score(long mode)
/* mode is <0 if scoring, >0 if quitting, =0 if died or won */
{
- long
i, k,
score = 0, mxscor = 0;
+ long score = 0, mxscor = 0;
/* The present scoring algorithm is as follows:
* Objective: Points: Present total possible:
/* The present scoring algorithm is as follows:
* Objective: Points: Present total possible:
@@
-33,9
+33,9
@@
void score(long mode)
/* First tally up the treasures. Must be in building and not broken.
* Give the poor guy 2 points just for finding each treasure. */
/* First tally up the treasures. Must be in building and not broken.
* Give the poor guy 2 points just for finding each treasure. */
- for (i=MINTRS; i<=MAXTRS; i++) {
+ for (
long
i=MINTRS; i<=MAXTRS; i++) {
if(object_descriptions[i].inventory != 0) {
if(object_descriptions[i].inventory != 0) {
- k=12;
+
long
k=12;
if(i == CHEST)k=14;
if(i > CHEST)k=16;
if(game.prop[i] >= 0)
if(i == CHEST)k=14;
if(i > CHEST)k=16;
if(game.prop[i] >= 0)
@@
-82,7
+82,7
@@
void score(long mode)
mxscor += 2;
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
mxscor += 2;
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
- for (i=1; i<=HNTMAX; i++) {
+ for (
long
i=1; i<=HNTMAX; i++) {
if(game.hinted[i])
score=score-HINTS[i][2];
}
if(game.hinted[i])
score=score-HINTS[i][2];
}
@@
-108,7
+108,7
@@
void score(long mode)
SETPRM(1,score,mxscor);
SETPRM(3,game.turns,game.turns);
RSPEAK(TOTAL_SCORE);
SETPRM(1,score,mxscor);
SETPRM(3,game.turns,game.turns);
RSPEAK(TOTAL_SCORE);
- for (i=1; i<=CLSSES; i++) {
+ for (
long
i=1; i<=CLSSES; i++) {
if(CVAL[i] >= score) {
newspeak(class_messages[i]);
i=CVAL[i]+1-score;
if(CVAL[i] >= score) {
newspeak(class_messages[i]);
i=CVAL[i]+1-score;