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Comment polishing.
[open-adventure.git]
/
score.c
diff --git
a/score.c
b/score.c
index d3eeb0aa7848d9d448a5460eea09c05acb6dbc41..c0a0277b36afd4f5d1f2e0c2d26f6665eba39c52 100644
(file)
--- a/
score.c
+++ b/
score.c
@@
-48,9
+48,9
@@
int score(enum termination mode)
k = 14;
if (i > CHEST)
k = 16;
k = 14;
if (i > CHEST)
k = 16;
- if (
game.objects[i].prop > STATE_NOTFOUND
)
+ if (
!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i)
)
score += 2;
score += 2;
- if (game.objects[i].place == LOC_BUILDING &&
game.objects[i].prop == STATE_FOUND
)
+ if (game.objects[i].place == LOC_BUILDING &&
PROP_IS_FOUND(i)
)
score += k - 2;
mxscor += k;
}
score += k - 2;
mxscor += k;
}
@@
-96,7
+96,7
@@
int score(enum termination mode)
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (int i = 0; i < NHINTS; i++) {
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (int i = 0; i < NHINTS; i++) {
- if (game.hint
ed[i]
)
+ if (game.hint
s[i].used
)
score = score - hints[i].penalty;
}
if (game.novice)
score = score - hints[i].penalty;
}
if (game.novice)