-/* Now look at how he finished and how far he got. MAXDIE and game.numdie tell us
- * how well he survived. game.dflag will
- * tell us if he ever got suitably deep into the cave. game.closng still indicates
- * whether he reached the endgame. And if he got as far as "cave closed"
- * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
- * 135 if he blew it (so to speak). */
-
- SCORE=SCORE+(MAXDIE-game.numdie)*10;
- MXSCOR=MXSCOR+MAXDIE*10;
- if(MODE == 0)SCORE=SCORE+4;
- MXSCOR=MXSCOR+4;
- if(game.dflag != 0)SCORE=SCORE+25;
- MXSCOR=MXSCOR+25;
- if(game.closng)SCORE=SCORE+25;
- MXSCOR=MXSCOR+25;
- if(!game.closed) goto L20020;
- if(game.bonus == 0)SCORE=SCORE+10;
- if(game.bonus == 135)SCORE=SCORE+25;
- if(game.bonus == 134)SCORE=SCORE+30;
- if(game.bonus == 133)SCORE=SCORE+45;
-L20020: MXSCOR=MXSCOR+45;
+/* Now look at how he finished and how far he got. MAXDIE and
+ * game.numdie tell us how well he survived. game.dflag will tell us
+ * if he ever got suitably deep into the cave. game.closng still
+ * indicates whether he reached the endgame. And if he got as far as
+ * "cave closed" (indicated by "game.closed"), then bonus is zero for
+ * mundane exits or 133, 134, 135 if he blew it (so to speak). */
+
+ score=score+(MAXDIE-game.numdie)*10;
+ mxscor=mxscor+MAXDIE*10;
+ if(mode == 0)score=score+4;
+ mxscor=mxscor+4;
+ if(game.dflag != 0)score=score+25;
+ mxscor=mxscor+25;
+ if(game.closng)score=score+25;
+ mxscor=mxscor+25;
+ if(game.closed) {
+ if(game.bonus == 0)score=score+10;
+ if(game.bonus == 135)score=score+25;
+ if(game.bonus == 134)score=score+30;
+ if(game.bonus == 133)score=score+45;
+ }
+ mxscor=mxscor+45;