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Coverage - Die while closing after lamp dim
[open-adventure.git]
/
score.c
diff --git
a/score.c
b/score.c
index 4c4cb9e666e27cead873528271cd7181773dff53..1e4e5c2d4e81acdb9e9a98d3ee15aa7b52db2895 100644
(file)
--- a/
score.c
+++ b/
score.c
@@
-1,7
+1,6
@@
#include <stdlib.h>
#include "advent.h"
#include <stdlib.h>
#include "advent.h"
-#include "database.h"
-#include "newdb.h"
+#include "dungeon.h"
/*
* scoring and wrap-up
/*
* scoring and wrap-up
@@
-38,9
+37,9
@@
long score(enum termination mode)
* Give the poor guy 2 points just for finding each treasure. */
mxscor = 0;
for (int i = 1; i <= NOBJECTS; i++) {
* Give the poor guy 2 points just for finding each treasure. */
mxscor = 0;
for (int i = 1; i <= NOBJECTS; i++) {
-
if (!object_description
s[i].is_treasure)
- continue;
- if (object
_description
s[i].inventory != 0) {
+
if (!object
s[i].is_treasure)
+
continue;
+ if (objects[i].inventory != 0) {
long k = 12;
if (i == CHEST)k = 14;
if (i > CHEST)k = 16;
long k = 12;
if (i == CHEST)k = 14;
if (i > CHEST)k = 16;