if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
valgame.loc < -1 || valgame.loc > NLOCATIONS ||
if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
valgame.loc < -1 || valgame.loc > NLOCATIONS ||