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Coverage - Die while closing after lamp dim
[open-adventure.git]
/
saveresume.c
diff --git
a/saveresume.c
b/saveresume.c
index ab47a3bfa56fd84a19c30e01848a7425963fc1a4..cf5a69626912d9bb166724c4d59ced0a48588a3a 100644
(file)
--- a/
saveresume.c
+++ b/
saveresume.c
@@
-2,7
+2,7
@@
#include <string.h>
#include "advent.h"
#include <string.h>
#include "advent.h"
-#include "
newdb
.h"
+#include "
dungeon
.h"
#include "linenoise/linenoise.h"
/*
#include "linenoise/linenoise.h"
/*
@@
-27,19
+27,19
@@
struct save_t {
struct save_t save;
int savefile(FILE *fp, long version)
struct save_t save;
int savefile(FILE *fp, long version)
-
/* Save game to file. No input or output from user. */
+/* Save game to file. No input or output from user. */
{
long i, k;
datime(&i, &k);
k = i + 650 * k;
save.savetime = k;
save.mode = -1;
{
long i, k;
datime(&i, &k);
k = i + 650 * k;
save.savetime = k;
save.mode = -1;
-
+
save.version = (version == 0) ? VRSION : version;
save.version = (version == 0) ? VRSION : version;
-
+
memcpy(&save.game, &game, sizeof(struct game_t));
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
memcpy(&save.game, &game, sizeof(struct game_t));
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
- return(0);
+ return
(0);
}
/* Suspend and resume */
}
/* Suspend and resume */
@@
-119,7
+119,7
@@
int restore(FILE* fp)
} else {
memcpy(&game, &save.game, sizeof(struct game_t));
//game.zzword = rndvoc(3, game.zzword);
} else {
memcpy(&game, &save.game, sizeof(struct game_t));
//game.zzword = rndvoc(3, game.zzword);
- make_zzword(game.zzword);
+
make_zzword(game.zzword);
}
return GO_TOP;
}
}
return GO_TOP;
}