int savefile(FILE *fp, long version)
/* Save game to file. No input or output from user. */
{
int savefile(FILE *fp, long version)
/* Save game to file. No input or output from user. */
{
- if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ;
+ if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
+ return GO_CLEAROBJ;
if (name == NULL)
return GO_TOP;
fp = fopen(name, WRITE_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
if (name == NULL)
return GO_TOP;
fp = fopen(name, WRITE_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
- if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ;
+ if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
+ return GO_CLEAROBJ;
if (name == NULL)
return GO_TOP;
fp = fopen(name, READ_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
if (name == NULL)
return GO_TOP;
fp = fopen(name, READ_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);