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Add optional auto-save/restore feature using -a <filename> option
[open-adventure.git]
/
saveresume.c
diff --git
a/saveresume.c
b/saveresume.c
index f4d986a36ddb5312d0cfc0d10ef842213c96ccb7..ad9f844b16b7e289d2924432d43f5913909024ac 100644
(file)
--- a/
saveresume.c
+++ b/
saveresume.c
@@
-62,7
+62,7
@@
int suspend(void)
* battles or to start over after learning zzword).
* If ADVENT_NOSAVE is defined, do nothing instead. */
* battles or to start over after learning zzword).
* If ADVENT_NOSAVE is defined, do nothing instead. */
-#if
def ADVENT_N
OSAVE
+#if
defined ADVENT_NOSAVE || defined ADVENT_AUT
OSAVE
return GO_UNKNOWN;
#endif
FILE *fp = NULL;
return GO_UNKNOWN;
#endif
FILE *fp = NULL;
@@
-93,7
+93,7
@@
int resume(void)
/* Resume. Read a suspended game back from a file.
* If ADVENT_NOSAVE is defined, do nothing instead. */
/* Resume. Read a suspended game back from a file.
* If ADVENT_NOSAVE is defined, do nothing instead. */
-#if
def ADVENT_N
OSAVE
+#if
defined ADVENT_NOSAVE || defined ADVENT_AUT
OSAVE
return GO_UNKNOWN;
#endif
FILE *fp = NULL;
return GO_UNKNOWN;
#endif
FILE *fp = NULL;
@@
-107,9
+107,9
@@
int resume(void)
while (fp == NULL) {
char* name = myreadline("\nFile name: ");
while (fp == NULL) {
char* name = myreadline("\nFile name: ");
- // Autocomplete can leave the input with an extra trailing space.
- if (name != NULL && strlen(name) > 0 && name[strlen(name) - 1] == ' ')
- name[strlen(name) - 1] = '\0';
+
// Autocomplete can leave the input with an extra trailing space.
+
if (name != NULL && strlen(name) > 0 && name[strlen(name) - 1] == ' ')
+
name[strlen(name) - 1] = '\0';
if (name == NULL)
return GO_TOP;
fp = fopen(name, READ_MODE);
if (name == NULL)
return GO_TOP;
fp = fopen(name, READ_MODE);
@@
-143,8
+143,8
@@
int restore(FILE* fp)
bool is_valid(struct game_t valgame)
{
/* Save files can be roughly grouped into three groups:
bool is_valid(struct game_t valgame)
{
/* Save files can be roughly grouped into three groups:
- * With valid, reaceable state, with valid, but unreachable
- * state and with inva
il
d state. We check that state is
+ * With valid, reac
h
eable state, with valid, but unreachable
+ * state and with inva
li
d state. We check that state is
* valid: no states are outside minimal or maximal value
*/
* valid: no states are outside minimal or maximal value
*/