- if (valgame.place[i] < -1 || valgame.place[i] > NLOCATIONS ||
- valgame.fixed[i] < -1 || valgame.fixed[i] > NLOCATIONS) {
+ if (valgame.objects[i].place < -1 || valgame.objects[i].place > NLOCATIONS ||
+ valgame.objects[i].fixed < -1 || valgame.objects[i].fixed > NLOCATIONS) {